skyjake's activity
From 2011-07-31 to 2011-08-13
2011-08-13
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14:25 Doomsday Engine Revision 5be2f3b2 (github): Added Reader and Writer
- Generic byte array I/O. These will replace much of net_msg.c and
will be available in the public API for the plugins.... -
11:26 Doomsday Engine Revision 5d73ae2a (github): FIXMOM doesn't work for impulses
- When something hits the player, it needs to know the
amount of momentum to apply on the local mobj, not
the absolute ...
2011-08-12
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22:19 Doomsday Engine Revision e4bd34b7 (github): Server: Fixed network message write buffer overflow
- The problem occurred in Heretic E5M5, which is a large map
with plenty of moving mobjs. netBuffer was not large
enoug... -
22:16 Doomsday Engine Revision b2403d35 (github): Trying to ignore the SIGPIPE didn't work
2011-08-11
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22:33 Doomsday Engine Revision 683259dd (github): Menu: Switch MP items around
- Once set up, it's easier to just Join Game.
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18:43 Doomsday Engine Revision 3a7884cc (github): Client: Fixed Z coord and mobjinfo problems
- If a clmobj is supposed to be on the floor, the client will
now figure out the floor Z height at the position and adj... -
18:40 Doomsday Engine Revision 3aff6806 (github): Added debugging tools for mobjs
- The cvar "rend-dev-thinker-ids" will show the IDs of all mobjs.
The ccmd "inspectmobj" prints out information about a... -
10:05 Doomsday Engine Revision 1d9cc095 (github): Hexen: No local splashes
- The server is supposed to spawn splashes.
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10:04 Doomsday Engine Revision 134d7603 (github): Cleanup
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09:31 Doomsday Engine Revision 4c4bb712 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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09:29 Doomsday Engine Revision b74e5e8e (github): Try to explicitly ignore SIGPIPE before sending
2011-08-10
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19:20 Doomsday Engine Revision fcb2bdd0 (github): Client: Re-enable mobj expiration
- For unpredictable, hidden and nulled mobjs.
Attempting to reduce the number of mobjs that
are never removed on client. -
18:58 Doomsday Engine Revision 760221c3 (github): Doom: Fixed missing netgame Punch sound
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18:51 Doomsday Engine Revision ee30444f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:51 Doomsday Engine Revision 787b062d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:50 Doomsday Engine Revision 0fccdff3 (github): Network: Cleanup
- Removed obsolete flags for Ordered and Confirmed packets.
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18:50 Doomsday Engine Revision ddb1b4bb (github): Network: Terminating connections more gracefully
- Avoid doing changes from the listener thread.
Also avoid printing to the console. -
18:12 Doomsday Engine Revision f9366bbe (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:10 Doomsday Engine Revision 5b2250e6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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18:09 Doomsday Engine Revision 5da41d18 (github): Debug: Added a cvar for crashing the engine
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18:07 Doomsday Engine Revision 1fdf6398 (github): Novideo console: Fixed cursor overrunning window height
- It was possible for the cursor position in the ncurses window
to go past the bottom of the screen, messing up text li... -
16:28 Doomsday Engine Revision 79f0873d (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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16:27 Doomsday Engine Revision e5d991de (github): MasterWorker: Use a single CURL session
- Attempting to sidestep a libcurl issue by keeping one
CURL session open for all requests. -
16:27 Doomsday Engine Revision 5b823940 (github): Heretic/Hexen: Clear bodyque when PU_MAP purged
- No one was clearing the old pointers in the queue.
2011-08-09
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17:44 Doomsday Engine Revision cb387188 (github): Client: Removed extra notification about finding a secret
- Some sector specials were being executed on the client
even though they should not have been. -
17:43 Doomsday Engine Revision 371157ce (github): Client: Reveal automap for PT_ALLMAP
- The client needs to reveal the automap when it receives
an update about the Map power up. -
17:42 Doomsday Engine Revision 37cd2c16 (github): Removed error about too few DM start-spots
- The warning is printed but it is not fatal. As there aren't
enough start-spots it is likely that some people will get... -
09:29 Doomsday Engine Revision 59562260 (github): Try to avoid libcurl related crash
- Curl is not very thread-safe, and this option should
stop it from clearing its host cache. -
09:20 Doomsday Engine Revision b6c468e2 (github): Heretic: Fixed a segfault
2011-08-08
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19:25 Doomsday Engine Revision 7636c019 (github): Client: Quick and dirty fix for the Rankings table
- Moved map information to the bottom of the box.
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19:17 Doomsday Engine Revision 5c33f667 (github): Send updates to master after a short delay
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19:10 Doomsday Engine Revision 65759476 (github): Print a note when an announcement is sent
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19:06 Doomsday Engine Revision 5401f567 (github): Update master after client joins/leaves
- Also, now uses a more robust way to calculate
when to send an announcement to the master. -
18:54 Doomsday Engine Revision d5a797e2 (github): Revised communications with master server
- There is now one background thread dedicated for
talking to the master server. Announcements and
requests are done by... -
18:53 Doomsday Engine Revision da66af37 (github): Client UI: Autoselect first server from master
- After the list has been retrieved, the first found server
is selected in the list.
2011-08-07
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10:36 Doomsday Engine Revision 2f29d8f9 (github): Client: Fixed mover management
- The client was failing to remove old plane movers when
a new move was applied to an already moving plane.
2011-08-06
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09:27 Doomsday Engine Revision 37b366b8 (github): Hexen: Fixed a segfault
2011-08-05
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16:38 Doomsday Engine Revision 3b3d3221 (github): P_BounceWall: Fixing potential segfault
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13:39 Doomsday Engine Revision c5240363 (github): Fixed compiler warning about pointer signedness
2011-08-04
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18:42 Doomsday Engine Revision d2fba806 (github): Heretic/Hexen: stability fixes
- Incorrect list management and code not intended for client-side.
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18:41 Doomsday Engine Revision 25272b5e (github): Client: Use DMU to update planes
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18:41 Doomsday Engine Revision 3634ba71 (github): Fixed: Behavior when there are no free DM startspots
- Instead of Con_Error() it just selects one of them.
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18:40 Doomsday Engine Revision a073ff35 (github): Fixed: Lookdir in action requests
- The lookdir provided in action requests was being
ignored by the server. -
18:39 Doomsday Engine Revision ec336af9 (github): Memory debugging aid
- Fixed an issue with the fake memory zone's bookkeeping.
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18:38 Doomsday Engine Revision 2fc5b3e7 (github): Changes to network protocol
- Fixes a number of issues: Hexen's negative floorclips were not
tolerated by Msg_WritePackedShort; player lookdir now
... -
15:52 Doomsday Engine Revision 90058d0b (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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15:52 Doomsday Engine Revision 323c9665 (github): Check incoming data size
- Also, adjusted the default frame size.
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15:47 Doomsday Engine Revision 0ab83ca5 (github): Network: Fixed handling of reception buffer
- Fixed a problem where too much data was being read into the reception
buffer, causing heap corruption.
Also, the cod... -
14:16 Doomsday Engine Revision 37f453f8 (github): Win32: Fixed build
2011-08-03
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18:55 Doomsday Engine Revision e407bae5 (github): Sleep a little in the receiver thread
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18:29 Doomsday Engine Revision 9550ee84 (github): Working on network messaging
- Added a separate thread for monitoring incoming
TCP connections for joined nodes. -
18:27 Doomsday Engine Revision aef8e961 (github): Busy mode: Not needed with novideo
- When running in novideo mode, busy mode is skipped
and the worker function is called in the same thread. -
18:27 Doomsday Engine Revision 6fbd9d07 (github): Adjusted maximum net message sizes
- The protocol uses a short for the message
length, which restricts the maximum data size.
2011-08-02
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21:49 Doomsday Engine Revision f3b14d3f (github): Various checks for careless usage of signed shorts
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21:46 Doomsday Engine Revision abbff556 (github): Reverting network change
- Problem is on client side?
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21:40 Doomsday Engine Revision 8a011e8c (github): Tweaking network reception
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21:39 Doomsday Engine Revision ce97df63 (github): Fixed: Buffer size mismatch in texture upload
- Deferred texture was copying from a 2x larger buffer
than what was being provided. -
18:27 Doomsday Engine Revision 9d0cbac8 (github): ddstring: Option to use standard memory allocs
- ddstrings were being used with libcurl when communicating
with the master server. However, ddstrings were internally
... -
14:37 Doomsday Engine Revision df572d37 (github): Mac OS X: Added missing return value in music player
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14:37 Doomsday Engine Revision 182ad52d (github): Removed unused variable
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13:44 Doomsday Engine Revision b45b64db (github): Set signal handlers before network init
- In the hope of affecting SDL_net's behavior.
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09:15 Doomsday Engine Revision 6f4eaa9a (github): Heretic: Fixed potential segfault
- Not checking for a null player mobj.
2011-08-01
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12:25 Doomsday Engine Revision 0e746d2a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
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12:19 Doomsday Engine Revision 2b87f7fc (github): vcbuild: Added debug build mode
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10:49 Doomsday Engine Revision 5f1730c8 (github): P_HitSlideLine: Switch back to original distance calculation
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10:48 Doomsday Engine Revision 08c1e502 (github): Investigating slide moves
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10:46 Doomsday Engine Revision 08deb8cb (github): Fixed parsing of master server list
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