danij's activity
From 2011-07-08 to 2011-07-21
2011-07-21
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17:57 Doomsday Engine Revision da05e807 (github): Fixed issues with the management of various model resources:
- * GL textures were not released during a texreset or a game change.
* Model skins were not destroyed during a game ch... -
17:50 Doomsday Engine Revision a76c300b (github): Refactor: Initiate registration of the file resource namespaces from DD_StartupWorker
- rather than as a function of F_InitResourceLocator.
2011-07-20
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15:54 Doomsday Engine Revision 476c64c2 (github): font_s is not a defintion. It is an absract base for the runtime representation of fonts. The dehreader doesn't need to know about it.
2011-07-19
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20:19 Doomsday Engine Revision f2bdbd72 (github): Refactor texture namespace type names inline with the conventions already in
- use with materials (and now fonts too).
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20:17 Doomsday Engine Revision 13c1872f (github): DD_ParseFontNamespace should return fontnamespaceid_t not materialnamespaceid_t
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12:20 Doomsday Engine Revision 6bfdaaa9 (github): Merge branch 'beta6-ringzero' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into beta6-ringzero
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11:09 Doomsday Engine Revision 6f01f570 (github): Fix typo(?) in "already-loaded" log message output by dd_wad.c's addFile routine.
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01:47 Doomsday Engine Revision b872f196 (github): Merge skyjake's patch to 704f0591bcda1410525c28e4738fb3e5993e6a9b
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01:43 Doomsday Engine Revision 05383772 (github): Do not attempt to upload/prepare gl texture content in novideo mode.
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01:38 Doomsday Engine Revision b5a3de3c (github): Do not attempt to upload/prepare gl texture content in novideo mode.
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01:35 Doomsday Engine Revision ae823681 (github): Missing newline in GL_PruneTextureVariantSpecifications.
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01:34 Doomsday Engine Revision b516209c (github): Do not attempt to upload/prepare gl texture content in novideo mode.
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01:29 Doomsday Engine Revision c7f23b93 (github): Do not attempt to apply control bindings in dedicated server mode.
2011-07-17
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19:18 Doomsday Engine Revision b16409f7 (github): Fixed: Do not attempt to query the OpenGL error state in DGL_End() when in dedicated-server mode.
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19:15 Doomsday Engine Revision cc9426ef (github): Fixed: Sys_ConPrint should not attempt to print zero-length strings.
2011-07-16
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17:06 Doomsday Engine Revision 704f0591 (github): Fixed -dedicated and -novideo modes.
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17:04 Doomsday Engine Revision 3566be5b (github): Began refactoring the management of abstract fonts and their namespaces to
- allow partially clearing the font database.
Fixed: After a GL_TotalReset we need to choose system fonts again and th... -
16:53 Doomsday Engine Revision 8b2d1f89 (github): Prune unused texture variant specifications when:
- * Reseting the texture manager.
* After destroying runtime and/or system textures.
* After a texreset. -
16:48 Doomsday Engine Revision 8f1d7bd6 (github): Fixed: Do not attempt to query the OpenGL error state in DGL_End() when in dedicated-server mode.
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16:46 Doomsday Engine Revision 64c29d1c (github): Fixed: System textures are released and freed when changing game modes.
- Refactored management of abstract textures and their namespaces to allow
partially clearing the texture database. It ... -
16:30 Doomsday Engine Revision 644a646c (github): Refactor: Renamed Materials_DeleteGLTextures to Materials_ReleaseGLTextures
- inline with naming conventions used elsewhere.
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16:24 Doomsday Engine Revision 0e77b9e8 (github): Fonts are now owned by the refresh module rather than the GL interface/renderer.
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16:14 Doomsday Engine Revision cbe323a0 (github): Fixed: R_Update failed to call R_SkyUpdate after rebuilding the texture
- databases, leading to the sky being drawn with an invalid GL-texture name
resulting in HOM. -
16:12 Doomsday Engine Revision c668b744 (github): Dedicated servers do not need to draw (or measure the visual dimensions of) text
- so do not init the font renderer.
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16:05 Doomsday Engine Revision d7631672 (github): Clearing GL texture memory is now handled elsewhere so do not release
- "runtime" type textures in Rend_Reset (it is now more accurately described
as a world renderer reset). -
15:56 Doomsday Engine Revision a0b09325 (github): Refactor: Renamed GL_DeleteRawImages to GL_ReleaseTexturesForRawImages inline with naming conventions.
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15:41 Doomsday Engine Revision bef63926 (github): Fixed: Sys_ConPrint should not attempt to print zero-length strings.
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15:38 Doomsday Engine Revision 7af0bc9a (github): Refactor: Routines named GL_Clear<texture-type>Textures renamed to
- GL_Release<texture-type>Textures inline with naming conventions used
elsewhere. -
15:25 Doomsday Engine Revision 292c805e (github): Refactor: Renamed UI_SliderButtonWidth and UI_SliderThumbPos to UISlider_ButtonWidth
- and UISlider_ThumbPos respectively inline with naming conventions.
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15:20 Doomsday Engine Revision a67f26f1 (github): Refactor: Rename UI_ClearTextures to UI_ReleaseTextures to follow naming
- conventions used elsewhere.
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15:12 Doomsday Engine Revision bb8bd83f (github): Fixed: Do not attempt to upload UI textures if in dedicated-server mode.
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15:10 Doomsday Engine Revision 5dd7b2ed (github): Do not change the current font renderer font in UI_End (unnecessary now that
- current font is held by the font renderer state).
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15:04 Doomsday Engine Revision 08a662dd (github): Changed: Added additional small yoffset to the console command line cursor in drawConsole.
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15:01 Doomsday Engine Revision 8a7e80ac (github): Refactor: Routines named Rend_ParticleClear<texture-class>Textures renamed to
- Rend_ParticleRelease<texture-class>Textures to follow naming conventions used
elsewhere. -
14:44 Doomsday Engine Revision 809d9f36 (github): Fixed UI_PageInit was using FR_TextHeight rather than FR_SingleLineHeight
- and failed to configure the font renderer attributes prior to calculating
the UI font height. -
14:18 Doomsday Engine Revision 46d8fe79 (github): Fixed DD_ChangeGame used the current gameinfo rather than target when
- determining whether to announce a game change.
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14:11 Doomsday Engine Revision 492c2cfb (github): Fixed texture coordinates for FT_BITMAP-type fonts were calculated incorrectly
- while building the GL display lists for a given character (resulting in the right
side edge being cut off). -
14:08 Doomsday Engine Revision 95be3287 (github): Added "isPrepared" method to the abstract base for fonts for querying
- whether the font is ready to use (i.e., all specificed resources have
been found, any needed textures have been uploa... -
12:19 Doomsday Engine Revision 7e954553 (github): Refactor: Renamed Con_CursorPosition and Con_ConsoleBuffer to
- Con_CommandLineCursorPosition and Con_HistoryBuffer respectively.
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12:10 Doomsday Engine Revision a48be67c (github): Fixed: FR_TextHeight was used to calculate the height of the busy mode font
- even though it factors in properties like leading. This value is used to
draw the busy log line-by-line, so instead... -
12:06 Doomsday Engine Revision 3d5dde5b (github): Fixed: Do not attempt to upload busy mode textures when run with -novideo
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12:00 Doomsday Engine Revision 77a23c42 (github): Added: Console command "reload" - unload and then reload the current game configuration, discarding any unsaved progress in the process.
- Todo: The user should be given opportunity to save their game.
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11:15 Doomsday Engine Revision b560b7ef (github): Fixed Con_WriteState to only announce config files which are actually written
- (i.e., when the engine has the "null-game" loaded there are no control bindings).
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11:09 Doomsday Engine Revision 7f605e50 (github): Rend_Reset is no longer exported as we have console commands for this.
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11:07 Doomsday Engine Revision 8512794a (github): Explictly free the animated background intermission info on shutdown in DOOM.
2011-07-11
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09:09 Doomsday Engine Revision 1456bab4 (github): Fixed: Reworked libcommon's FI_StackExecute to account for the posibility
- that an attempt to start a script via FI_Execute may not succeed if we are
currently operating in dedicated-server mode. -
09:00 Doomsday Engine Revision c4eb71f3 (github): Fixed missing fullscreen huds in all supported games.
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08:57 Doomsday Engine Revision 716e3f7d (github): Refactor: Renamed libcommon's hudstate_t to scoreboardstate_t to avoid name
- conflict with types owned by statusbar/hud module (st_*).
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08:51 Doomsday Engine Revision 302c4147 (github): Fixed: CCmd "listmaterials" failed to interpret the second argument as a
- search term when it is determined not to be a namespace name.
2011-07-10
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20:05 Doomsday Engine Revision 7a759280 (github): When switching to the special "null-game" do not announce it as such, instead,
- log this as unloading the current game.
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20:02 Doomsday Engine Revision 99392587 (github): Continued work on font management/renderer: * Added font namespaces and font names are now expressed with de::Uri. * Font pointers and identifiers are now eternal, like materials. * Tracking and leading are now console font properties and set using ccmd "font". * Abbreviate long console command lines with ellipses if longer than max line length. * Characters of composite bitmap fonts whose Patch is missing are drawn as untextured rects. * Alpha is now a font renderer paramater-block-parser property - "a=value". * Fixed bug in FR_TextWidth/Height which erroneously factored in tracking/leading upon parsing the closing delimiter of a paramater block.
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