skyjake's activity
From 2011-05-08 to 2011-05-21
2011-05-17
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18:20 Doomsday Engine Revision 21aaaa41 (github): Client: Fixing player animation (2 of 2)
- Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move v... -
18:16 Doomsday Engine Revision 9ed09b0e (github): libcommon: Player walk state check
- Added a function for determining whether the player mobj
is currently in a walk state. -
17:13 Doomsday Engine Revision 884bdb73 (github): Align zone memblock sizes to pointer size
- As suggested by makovick in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=2995576&group_id=74815
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17:03 Doomsday Engine Revision dc28b583 (github): Unix/CMake: Link against libm
- As suggested in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=3303159&group_id=74815
2011-05-15
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13:48 Doomsday Engine Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
- The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet. -
13:47 Doomsday Engine Revision 1fa57380 (github): Incremented server protocol version number
- To break compatibility with previous versions.
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11:16 Doomsday Engine Revision 6658d3d2 (github): Check when the build number is not defined
2011-05-14
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17:24 Doomsday Engine Revision a7facb42 (github): Basic inventory item use in multiplayer
- The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact).
2011-05-09
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20:31 Doomsday Engine Revision f9dd6b69 (github): Fix to make build number part of version string
2011-05-08
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11:36 Doomsday Engine Revision 48b65fa2 (github): Heretic: Fixed client's inventory HUD
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