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skyjake's activity

From 2011-05-08 to 2011-05-21

2011-05-17

18:20 Doomsday Engine Revision 21aaaa41 (github): Client: Fixing player animation (2 of 2)
Removed the last remnants of ticcmd_t. However, as the engine
must know the player's intended forward and side move v...
skyjake
18:16 Doomsday Engine Revision 9ed09b0e (github): libcommon: Player walk state check
Added a function for determining whether the player mobj
is currently in a walk state.
skyjake
17:13 Doomsday Engine Revision 884bdb73 (github): Align zone memblock sizes to pointer size
As suggested by makovick in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=2995576&group_id=74815 skyjake
17:03 Doomsday Engine Revision dc28b583 (github): Unix/CMake: Link against libm
As suggested in https://sourceforge.net/tracker/?func=detail&atid=542101&aid=3303159&group_id=74815 skyjake

2011-05-15

13:48 Doomsday Engine Revision 4b829ae0 (github): Client: Fixing player animation (1 of 2)
The first issue was that the player angles weren't sent to the
server in the PKT_COORD packet.
skyjake
13:47 Doomsday Engine Revision 1fa57380 (github): Incremented server protocol version number
To break compatibility with previous versions. skyjake
11:16 Doomsday Engine Revision 6658d3d2 (github): Check when the build number is not defined
skyjake

2011-05-14

17:24 Doomsday Engine Revision a7facb42 (github): Basic inventory item use in multiplayer
The client sends a use request. It seems some effects
are not sent from the server (e.g., the Egg artifact).
skyjake

2011-05-09

20:31 Doomsday Engine Revision f9dd6b69 (github): Fix to make build number part of version string
skyjake

2011-05-08

11:36 Doomsday Engine Revision 48b65fa2 (github): Heretic: Fixed client's inventory HUD
skyjake
 

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