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danij's activity

From 2011-04-01 to 2011-04-14

2011-04-09

00:15 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
The problem with this idea is that it asks the engine to interpret your intentions in a non-trivial way for every sur... danij

2011-04-08

23:40 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
I think I see now where this suggestion has come from. Its because you are wanting the engine to dynamically "merge" ... danij
23:35 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
So the intention is to limit the maximum number of times the decoration will tile, so that a single definition is int... danij
23:27 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
Perhaps it would help if you could explain what this placement method is intended to enable and/or examples of when i... danij
22:18 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
I have read this through numerous times in an attempt to wrap my head around your suggestion but I've no idea what yo... danij
21:31 Doomsday Engine Feature #1533: Decoration light color from sector
Is it useful though? Artistically speaking, when would one realistically want the light decoration color to be the sa... danij
18:12 Doomsday Engine Feature #1533: Decoration light color from sector
It shouldn't be necessary to create multiple copies of the same texture. You can use the same texture with as many ma... danij
06:33 Doomsday Engine Feature #1531: "take" cmd to take away pickup powers
I suggest that we do not allow "give" to work like this and instead implement a "take" console command. The only reas... danij
 

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