danij's activity
From 2011-04-01 to 2011-04-14
2011-04-09
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00:15 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- The problem with this idea is that it asks the engine to interpret your intentions in a non-trivial way for every sur...
2011-04-08
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23:40 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- I think I see now where this suggestion has come from. Its because you are wanting the engine to dynamically "merge" ...
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23:35 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- So the intention is to limit the maximum number of times the decoration will tile, so that a single definition is int...
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23:27 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- Perhaps it would help if you could explain what this placement method is intended to enable and/or examples of when i...
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22:18 Doomsday Engine Feature #1534: Alternative for decoration light pattern skip
- I have read this through numerous times in an attempt to wrap my head around your suggestion but I've no idea what yo...
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21:31 Doomsday Engine Feature #1533: Decoration light color from sector
- Is it useful though? Artistically speaking, when would one realistically want the light decoration color to be the sa...
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18:12 Doomsday Engine Feature #1533: Decoration light color from sector
- It shouldn't be necessary to create multiple copies of the same texture. You can use the same texture with as many ma...
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06:33 Doomsday Engine Feature #1531: "take" cmd to take away pickup powers
- I suggest that we do not allow "give" to work like this and instead implement a "take" console command. The only reas...
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