danij's activity
From 2011-03-18 to 2011-03-31
2011-03-29
-
03:29 Doomsday Engine Revision e5c12fc7 (github): Continued work on ringzero:
- * Began replacing the use of TextureVariantUsageContext identifiers, turning the context-specific logic branching int...
2011-03-28
-
15:50 Doomsday Engine Revision a35edf80 (github): Continued work on ringzero:
- * Moved auto-generation of materials out of the flat/patchcomposite/sprite texture init routines and into a function ...
2011-03-27
-
16:51 Doomsday Engine Revision cc393169 (github): Revert changes accidentally committed from a newer revision that isn't yet ready for the central repo.
-
16:16 Doomsday Engine Revision 3d357c6f (github): Fixed GL-texture release for Material did not use the variant list.
- Cleanup.
2011-03-25
-
23:56 Doomsday Engine Revision 9310ca08 (github): When preparing MaterialVariants from a specification for the first time, create variants (but do not prepare) for all other Materials in any applicable animation groups.
-
23:40 Doomsday Engine Revision daf6a08e (github): Added MaterialVariantUsageContext
-
14:04 Doomsday Engine Revision 727f1120 (github): Document the MaterialVariant object interface.
-
13:49 Doomsday Engine Revision d788eb68 (github): Complete source file name change of p_material.* to material.*
-
13:44 Doomsday Engine Revision 7bc60c89 (github): Renamed p_material source files to material
-
13:37 Doomsday Engine Revision 65cc6c45 (github): Cleanup.
-
02:30 Doomsday Engine Revision 520dcf82 (github): Fixed sky light color.
-
01:16 Doomsday Engine Revision 94f4770b (github): Introduced MaterialVariant and MaterialVariantSpecification; these are essentially parallels of the similarly named Texture* objects and used in pretty much the same manner. Specifications are shared among all variants and owned by the Materials collection.
- Replaced Material precache mechanism with a variant cache queue. Reduced redundant variant caching significantly.
Swi...
2011-03-21
-
00:06 Doomsday Engine Revision 4195e217 (github): Cleanup.
2011-03-20
-
22:25 Doomsday Engine Revision a55c741d (github): Further texture management refactoring:
- * Optimize: Reorganised de:TextureVariantSpecification removing wasted space.
* Optimize: Store detail texture varian... -
06:00 Doomsday Engine Revision 9ff08882 (github): Cleanup.
-
05:22 Doomsday Engine Revision faab9977 (github): Refactored TS_TRANSLATED out, moving the color palette translation spec into a child record attached to the specification.
- Share texture variants - tclass:0 tmap:0 == no translation
Fixed Sky fade out. -
02:44 Doomsday Engine Revision 34600a41 (github): Fixed sky fade color and glowing plane color and point light color analyses when the source image was loaded from somewhere other than the default texture namespace for the associated texture usage context.
- Fixed detail and shiny textures.
Further refactoring and cleanup.
2011-03-19
-
01:48 Doomsday Engine Revision 7c666900 (github): Revert accidental commit of debug code.
2011-03-18
-
21:40 Doomsday Engine Revision 4298359e (github): Replaced gltexture_type_t with texturevariantspecificationtype_t
-
17:40 Doomsday Engine Revision 9b598289 (github): Moved remaining GL interfacing out of the de::Texture hierarchy
-
02:31 Doomsday Engine Revision 8b5ab314 (github): Moved TextureVariantSpecification info out of TextureVariant and into a shared record list owned by Textures
- Switched memory allocation for Texture, TextureVariant and TextureVariantSpecification to real heap.
Also available in: Atom