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danij's activity

From 2009-11-13 to 2009-11-26

2009-11-21

12:18 Doomsday Engine Revision 8af8ce9f (github): Removed preparation of lightmap textures for light decorations from Material_Prepare; it is both unnecessary (already handled elsewhere) and undesireable to do it here.
danij

2009-11-19

20:26 Doomsday Engine Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
danij
19:23 Doomsday Engine Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
danij
16:50 Doomsday Engine Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
danij
16:20 Doomsday Engine Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
danij
15:22 Doomsday Engine Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
danij
15:03 Doomsday Engine Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
danij
13:20 Doomsday Engine Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
danij

2009-11-18

16:42 Doomsday Engine Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
danij
15:03 Doomsday Engine Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
danij
15:00 Doomsday Engine Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
danij
14:56 Doomsday Engine Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
danij
12:28 Doomsday Engine Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
danij
12:09 Doomsday Engine Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
danij
11:35 Doomsday Engine Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
danij
10:58 Doomsday Engine Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games. danij
05:54 Doomsday Engine Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
danij
05:34 Doomsday Engine Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
danij
04:27 Doomsday Engine Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
I presume this means that formats like .mod and .s3m now work again :) danij

2009-11-17

12:09 Doomsday Engine Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
danij
10:32 Doomsday Engine Revision bfdcbb15 (github): Fixed various issues found with gcc.
danij
10:10 Doomsday Engine Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
danij
06:02 Doomsday Engine Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
danij
05:45 Doomsday Engine Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
danij
05:00 Doomsday Engine Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
danij
00:35 Doomsday Engine Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
danij

2009-11-16

11:35 Doomsday Engine Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
danij
10:50 Doomsday Engine Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
danij
07:46 Doomsday Engine Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
danij
06:02 Doomsday Engine Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
danij
01:34 Doomsday Engine Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
01:32 Doomsday Engine Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
danij
01:31 Doomsday Engine Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
danij

2009-11-15

14:37 Doomsday Engine Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software". danij
00:09 Doomsday Engine Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy... danij

2009-11-14

23:39 Doomsday Engine Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
23:36 Doomsday Engine Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
danij
15:29 Doomsday Engine Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
danij
14:24 Doomsday Engine Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
danij
13:30 Doomsday Engine Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
danij
13:15 Doomsday Engine Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
danij
12:46 Doomsday Engine Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
danij

2009-11-13

23:48 Doomsday Engine Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
Fixed (Hexen): cvar "msg-hub-override", did not work. danij
21:12 Doomsday Engine Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
danij
 

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