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From 2009-09-27 to 2009-10-10

2009-10-10

18:03 Doomsday Engine Revision 75d31000 (github): Everything (apart from Heretic and Hexen) compiles again.
Game thinkers have been disabled at the moment. Most likely there will
be crashes when running the game.
Game thinke...
skyjake

2009-10-03

18:57 Doomsday Engine Revision 8a52a047 (github): Removed old thinker lists.
skyjake
09:04 Doomsday Engine Revision dfe5e268 (github): Added GAME_SYMBOL() macro and refactored de::Map slightly.
There is actually no need to store the objects in a separate map,
it just complicates matters.
skyjake
02:00 Doomsday Engine Revision 090199ed (github): Fixed: "Invisible Objects seen on Automap" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2872013&group_id=74815&atid=542099).
danij

2009-09-30

14:41 Doomsday Engine Revision 395a9c4f (github): Bump version number in Windows auto-install builder script.
danij
14:32 Doomsday Engine Revision a066e2fc (github): Bump jDoom, jHeretic and jHexen versions.
danij

2009-09-29

17:42 Doomsday Engine Revision d23ebb15 (github): Running map thinkers.
As part of the main loop, the current map's thinkers will get to think. skyjake

2009-09-27

06:39 Doomsday Engine Revision 257dae25 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
06:37 Doomsday Engine Revision 9bc055c0 (github): Changed: Minor changes to how Doomsday interfaces with SDL_mixer to hopefully avoid a fatal exception thrown in winmm.dll (see here http://sourceforge.net/tracker/?func=detail&aid=2862772&group_id=74815&atid=542099).
danij
 

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