Activity
From 2009-08-16 to 2009-08-29
2009-08-29
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11:17 Doomsday Engine Revision 5fbafda2 (github): Removed extraneous comment in last commit.
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11:06 Doomsday Engine Revision 7d557a9c (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
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10:52 Doomsday Engine Revision 627125dc (github): Fixed: "No intermission screen after map30" (see here: http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099).
- Changed: "After" InFine scripts are now executed after any intermission rather than before it.
Added: New Map Info fl... -
09:08 Doomsday Engine Revision 2aaf76b8 (github): Changed jDoom: Amended in-menu label for compatibility option "PE LIMITED TO 20 LOST SOULS" to "PE LIMITED TO 21 LOST SOULS".
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08:46 Doomsday Engine Revision 59de1309 (github): Fixed: Ignore all lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip are now playable (thanks go to entryway and the prboom-plus changelog for the tip off).
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04:47 Doomsday Engine Revision 264a6923 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
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04:16 Doomsday Engine Revision 1bd686c6 (github): Fixed: "Skill menu plays two sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099).
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00:12 Doomsday Engine Revision 7e81e172 (github): Fixed: "WFALL Textures inanimate in PWAD" (see here: http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099).
2009-08-24
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19:27 Doomsday Engine Revision dea0ecf5 (github): Version bump to beta6.6.
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19:26 Doomsday Engine Revision 72db1fb7 (github): Fixed handling of -file/-iwad and -def/-defs.
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18:48 Doomsday Engine Revision e335d031 (github): Housekeeping.
2009-08-23
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22:43 Doomsday Engine Revision 6ceaad37 (github): Server no longer dies.
- The culprit was calling ThinkerRemove on non-thinker_t objects.
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20:11 Doomsday Engine Revision de475c84 (github): libdeng uses de::Log entries instead of its own console output.
- Trying to figure out why the server dies...
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12:55 Doomsday Engine Revision 4d935e80 (github): Further observer convenience.
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12:40 Doomsday Engine Revision 385e835f (github): Log output to file.
- - Added config variable deng.log.file.
- LogBuffer writer entries to the output file when flushing.
- Fixed issue wit... -
10:47 Doomsday Engine Revision ad21425f (github): Refined observer utilities.
- The macros now allow conveniently defining single-method interfaces.
2009-08-22
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19:50 Doomsday Engine Revision b2fb3b1c (github): Do not delete log entries before they're flushed.
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19:33 Doomsday Engine Revision 4657d657 (github): Logging.
- All messages must be logged using de::Log. It will route them optionally
to the standard output and/or output file(s)...
2009-08-16
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18:12 Doomsday Engine Revision ee110729 (github): Added GameObject and refactored de::Map's construction.
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15:41 Doomsday Engine Revision f8f48134 (github): Documentation updates.
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