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From 2009-08-16 to 2009-08-29

2009-08-29

11:17 Doomsday Engine Revision 5fbafda2 (github): Removed extraneous comment in last commit.
danij
11:06 Doomsday Engine Revision 7d557a9c (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
danij
10:52 Doomsday Engine Revision 627125dc (github): Fixed: "No intermission screen after map30" (see here: http://sourceforge.net/tracker/?func=detail&aid=2831630&group_id=74815&atid=542099).
Changed: "After" InFine scripts are now executed after any intermission rather than before it.
Added: New Map Info fl...
danij
09:08 Doomsday Engine Revision 2aaf76b8 (github): Changed jDoom: Amended in-menu label for compatibility option "PE LIMITED TO 20 LOST SOULS" to "PE LIMITED TO 21 LOST SOULS".
danij
08:46 Doomsday Engine Revision 59de1309 (github): Fixed: Ignore all lumps smaller than eight bytes when building the sprite table during startup. Mods such as 22ventry.zip are now playable (thanks go to entryway and the prboom-plus changelog for the tip off).
danij
04:47 Doomsday Engine Revision 264a6923 (github): Merge commit 'remotes/my_master/1.9.0-beta6' into 1.9.0-beta6
danij
04:16 Doomsday Engine Revision 1bd686c6 (github): Fixed: "Skill menu plays two sounds" (see here http://sourceforge.net/tracker/?func=detail&aid=2818724&group_id=74815&atid=542099).
danij
00:12 Doomsday Engine Revision 7e81e172 (github): Fixed: "WFALL Textures inanimate in PWAD" (see here: http://sourceforge.net/tracker/?func=detail&aid=2830456&group_id=74815&atid=542099).
danij

2009-08-24

19:27 Doomsday Engine Revision dea0ecf5 (github): Version bump to beta6.6.
skyjake
19:26 Doomsday Engine Revision 72db1fb7 (github): Fixed handling of -file/-iwad and -def/-defs.
skyjake
18:48 Doomsday Engine Revision e335d031 (github): Housekeeping.
skyjake

2009-08-23

22:43 Doomsday Engine Revision 6ceaad37 (github): Server no longer dies.
The culprit was calling ThinkerRemove on non-thinker_t objects. skyjake
20:11 Doomsday Engine Revision de475c84 (github): libdeng uses de::Log entries instead of its own console output.
Trying to figure out why the server dies... skyjake
12:55 Doomsday Engine Revision 4d935e80 (github): Further observer convenience.
skyjake
12:40 Doomsday Engine Revision 385e835f (github): Log output to file.
- Added config variable deng.log.file.
- LogBuffer writer entries to the output file when flushing.
- Fixed issue wit...
skyjake
10:47 Doomsday Engine Revision ad21425f (github): Refined observer utilities.
The macros now allow conveniently defining single-method interfaces. skyjake

2009-08-22

19:50 Doomsday Engine Revision b2fb3b1c (github): Do not delete log entries before they're flushed.
skyjake
19:33 Doomsday Engine Revision 4657d657 (github): Logging.
All messages must be logged using de::Log. It will route them optionally
to the standard output and/or output file(s)...
skyjake

2009-08-16

18:12 Doomsday Engine Revision ee110729 (github): Added GameObject and refactored de::Map's construction.
skyjake
15:41 Doomsday Engine Revision f8f48134 (github): Documentation updates.
skyjake
 

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