Activity
From 2009-08-07 to 2009-08-20
2009-08-16
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18:12 Doomsday Engine Revision ee110729 (github): Added GameObject and refactored de::Map's construction.
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15:41 Doomsday Engine Revision f8f48134 (github): Documentation updates.
2009-08-15
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11:42 Doomsday Engine Revision 311a6fb0 (github): Thinkers and Objects in Map, (de)serializing.
2009-08-14
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17:25 Doomsday Engine Revision 2601a90a (github): Added Thinker as base class for Object.
- Thinker will automatically keep executing a function called "thinker" in
the thinker's private namespace (if it exists).
2009-08-13
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22:53 Doomsday Engine Revision aff6bf15 (github): Fixed jDoom exports.
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22:16 Doomsday Engine Revision 0807f379 (github): jDoom compiles and links.
2009-08-10
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01:12 Doomsday Engine Revision a19d04c2 (github): Continuing: C++ transformation / mobj_s class / mobjs are no longer thinkers.
2009-08-09
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22:05 Doomsday Engine Revision 0a36d34e (github): Switch to C++ compilation for libdeng. Games are still C, and don't build.
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16:26 Doomsday Engine Revision bde552f8 (github): Serializing Animator.
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14:14 Doomsday Engine Revision baa18a1a (github): test_archive: use replaceFile() so that rerunning the test doesn't fail.
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12:17 Doomsday Engine Revision 3985fe49 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
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11:44 Doomsday Engine Revision c5c1abdf (github): Fixed Win32 build.
- - Windows can't remove files if they are open, so they need to be closed first.
- Client's LocalServer wasn't adapted...
2009-08-08
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21:41 Doomsday Engine Revision 147069c4 (github): Adjusted documentation and comments.
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19:47 Doomsday Engine Revision 1597fbc2 (github): Merge branch 'new-order-phase4' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng into new-order-phase4
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19:46 Doomsday Engine Revision 1fb5dad2 (github): Removed excess colons.
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17:34 Doomsday Engine Revision 62acb949 (github): Const assignment. Fixed Variable read-only mode.
- Also, improved API documentation.
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09:23 Doomsday Engine Revision 211b3cb4 (github): Debugged script control flow and nested try/catch.
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00:36 Doomsday Engine Revision 28dbb761 (github): Trying out semicolons.
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00:22 Doomsday Engine Revision 00cab19f (github): try/catch statements with test cases.
- Exceptions in scripts are the same as the C++ libdeng2 exceptions.
One can catch any C++ libdeng2 error in a script u...
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