sonicdoommario's activity
From 2009-07-27 to 2009-08-09
2009-08-08
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08:43 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
- Map11
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/5881/attachment/avmap11.jpg
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08:42 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
- Map01
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/77541818/a54a/attachment/avmap01.jpg
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08:42 Doomsday Engine Bug #745 (Closed): [Render hack] Deep water tricks not supported
- In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though th...
2009-08-05
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04:51 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Another follow-up to this issue is that this also affects Level 30: Last Call of TNT. There are 3 staircases that ge...
2009-08-03
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18:19 Doomsday Engine Bug #743 (Closed): No intermission screen after map30
- Whenever you finish Map30 in any WAD, the intermission screen does not appear and takes you directly to the story end...
2009-08-01
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20:27 Doomsday Engine Bug #742 (Closed): Alien Vendetta::MAP07 cannot be completed (tag 667)
- In Map07 of Alien Vendetta, you must kill all Arachnotrons and hit two switches to open up the exit. However, if you ...
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17:51 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- This is hard to explain, but after furthur investigation, it seems that Doomsday is "reversing" the stair-raise by 16...
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16:27 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
- Even after uninstalling and then reinstalling the repackaged Doomsday, I still get the crashes.
I also tried deletin...
2009-07-31
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21:29 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Because of the large file and map sizes of the WAD, I simply just uploaded a simplified version of the WAD and starte...
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21:27 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- WAD file to show stair behavior
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/43035093/a207/at... -
18:22 Doomsday Engine Bug #739 (Closed): Stairs Raise by 8/16 behaves incorrectly in WAD
- For some reason, the Doomsday 1.9.0 betas do not like the WAD I am working on. In some of my maps, the "Raise Stairs ...
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18:22 Doomsday Engine Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Stair behavior in WAD between Doomsday versions
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/... -
21:23 Doomsday Engine Bug #737: Dehacked Files Crash Doomsday
- Here is the options.rsp file:
-basedir "C:\Program Files\Doomsday" -userdir "C:\Program Files\Doomsday\snowberry\run... -
17:36 Doomsday Engine Bug #737 (Closed): Dehacked Files Crash Doomsday
- Although the Dehacked files were fixed in beta 6.4, loading a Dehacked file now seems to crash Doomsday. I loaded AV....
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18:32 Doomsday Engine Bug #740 (Closed): Bullets not visible in map cheat
- When you enable the map cheat to reveal all of the objects in Doom, you can also see where your bullets/shells/rocket...
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17:52 Doomsday Engine Bug #738 (Closed): WFALL Textures inanimate in PWAD
- In Doom, the textures WFALL1-4 are animated waterfalls, but these textures are not included by default.
In my own ...
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