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danij's activity

From 2009-06-12 to 2009-06-25

2009-06-23

21:02 Doomsday Engine Bug #722: Map crash when you reload after death
This problem has since been fixed in the beta6 branch and will be included in the next release. danij
20:10 Doomsday Engine Bug #723 (Closed): "rend-info-tris" broken
"rend-info-tris" appears to be broken in that the values output to the console are always zero.
*Labels:* OpenGL R...
danij

2009-06-21

10:55 Doomsday Engine Feature #1484: [MP] Bindings for group chat
Converting to RFE (see previous comment). danij

2009-06-17

12:14 Doomsday Engine Bug #720: HEXEN 32BIT Savegames not stored in linux
This problem is looking likely to be limited to 64bit builds (not currently supported). In order to progress with thi... danij

2009-06-16

00:23 Doomsday Engine Bug #693: Keybord and mouse controlls delayed
Newer versions of Doomsday simply "play nicer" with the underlying operating system and by that I mean; Doomsday will... danij

2009-06-14

13:43 Doomsday Engine Bug #691: on screen text error
Fixed in svn for 1.9.0-beta6.4 danij
13:04 Doomsday Engine Bug #691: on screen text error
> I have one comment about your commit... ...Since vsnprintf() returns the number of characters without the null, if ... danij
12:51 Doomsday Engine Bug #691: on screen text error
There is one final decision to make regarding these; do we want an engine-side, exported, public implementation of dd... danij
12:21 Doomsday Engine Bug #691: on screen text error
Ok, will do. danij
12:14 Doomsday Engine Bug #691: on screen text error
I think that is going to be our best option. Either that or sort out our headers... danij
12:08 Doomsday Engine Bug #691: on screen text error
That is what I've been trying to do but I'm hitting a brick wall because of the way our headers are setup (there are ... danij
11:51 Doomsday Engine Bug #691: on screen text error
That sounds OK to me though we will naturally have to ensure we don't use the return value or where we do, we account... danij
11:05 Doomsday Engine Bug #691: on screen text error
Clearly I need another coffee. On re-reading the definitions again, yes I agree that the Windows varient is indeed be... danij
10:46 Doomsday Engine Bug #691: on screen text error
Here is the definition for vsnprintf from MSDN:
"vsnprintf, _vsnprintf, and _vsnwprintf return the number of chara...
danij
10:19 Doomsday Engine Bug #691: on screen text error
Looking at the function header comments you've added for snprintf and vsnprintf in dd_share.h I would like to clarify... danij

2009-06-13

21:37 Doomsday Engine Bug #691: on screen text error
Yeah I can finish this (I expect I'll be commiting tomorrow as I don't feel much like coding right now). danij
08:55 Doomsday Engine Bug #691: on screen text error
Agreed. That sounds like the best course of action to me. danij
 

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