danij's activity
From 2009-06-12 to 2009-06-25
2009-06-23
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21:02 Doomsday Engine Bug #722: Map crash when you reload after death
- This problem has since been fixed in the beta6 branch and will be included in the next release.
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20:10 Doomsday Engine Bug #723 (Closed): "rend-info-tris" broken
- "rend-info-tris" appears to be broken in that the values output to the console are always zero.
*Labels:* OpenGL R...
2009-06-21
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10:55 Doomsday Engine Feature #1484: [MP] Bindings for group chat
- Converting to RFE (see previous comment).
2009-06-17
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12:14 Doomsday Engine Bug #720: HEXEN 32BIT Savegames not stored in linux
- This problem is looking likely to be limited to 64bit builds (not currently supported). In order to progress with thi...
2009-06-16
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00:23 Doomsday Engine Bug #693: Keybord and mouse controlls delayed
- Newer versions of Doomsday simply "play nicer" with the underlying operating system and by that I mean; Doomsday will...
2009-06-14
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13:43 Doomsday Engine Bug #691: on screen text error
- Fixed in svn for 1.9.0-beta6.4
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13:04 Doomsday Engine Bug #691: on screen text error
- > I have one comment about your commit... ...Since vsnprintf() returns the number of characters without the null, if ...
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12:51 Doomsday Engine Bug #691: on screen text error
- There is one final decision to make regarding these; do we want an engine-side, exported, public implementation of dd...
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12:21 Doomsday Engine Bug #691: on screen text error
- Ok, will do.
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12:14 Doomsday Engine Bug #691: on screen text error
- I think that is going to be our best option. Either that or sort out our headers...
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12:08 Doomsday Engine Bug #691: on screen text error
- That is what I've been trying to do but I'm hitting a brick wall because of the way our headers are setup (there are ...
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11:51 Doomsday Engine Bug #691: on screen text error
- That sounds OK to me though we will naturally have to ensure we don't use the return value or where we do, we account...
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11:05 Doomsday Engine Bug #691: on screen text error
- Clearly I need another coffee. On re-reading the definitions again, yes I agree that the Windows varient is indeed be...
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10:46 Doomsday Engine Bug #691: on screen text error
- Here is the definition for vsnprintf from MSDN:
"vsnprintf, _vsnprintf, and _vsnwprintf return the number of chara... -
10:19 Doomsday Engine Bug #691: on screen text error
- Looking at the function header comments you've added for snprintf and vsnprintf in dd_share.h I would like to clarify...
2009-06-13
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21:37 Doomsday Engine Bug #691: on screen text error
- Yeah I can finish this (I expect I'll be commiting tomorrow as I don't feel much like coding right now).
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08:55 Doomsday Engine Bug #691: on screen text error
- Agreed. That sounds like the best course of action to me.
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