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danij's activity

From 2009-05-29 to 2009-06-11

2009-06-08

15:31 Doomsday Engine Bug #716: Compatible Dehacked file not loading
The problem here is the completely bizarre way in which DeHackED choose to represent Text in its patch format. Rather... danij

2009-06-05

14:57 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
If you are referring to the position of the menu cursor then yes, it is overlapping the save/load file box. This will... danij
12:16 Doomsday Engine Bug #710: [Heretic/Hexen] Savegame menu boxes offset too far left
They are centered horizontally, to the middle of the screen. danij

2009-05-31

16:47 Doomsday Engine Feature #1492: Ability for end level xg class to skip the intermission
Given the new flag added to MapInfo, I'm going to close this RFE as we don't really want the end level class deciding... danij
14:38 Doomsday Engine Bug #651: The texture compression option does not work
In debugging this report I noticed that regardless of whether I asked for compressed or uncompressed textures I was s... danij
00:57 Doomsday Engine Bug #638: Monsters become active at start of some maps
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-30

14:21 Doomsday Engine Bug #638: Monsters become active at start of some maps
Further investigation shows that cause of this problem is that P_SightPathTraverse is not actually getting a chance t... danij
09:43 Doomsday Engine Bug #612: jHexen: Door sounds mixed up
Fixed in svn for 1.9.0-beta6.3 danij

2009-05-29

16:52 Doomsday Engine Bug #685: Map cheat behaviour change
Fixed in svn for 1.9.0-beta6.3 danij
11:55 Doomsday Engine Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Fixed in svn for 1.9.0-beta6.3 danij
11:53 Doomsday Engine Bug #694: Hexen: multiple issues
All of these issues have now been fixed in svn for 1.9.0-beta6.3 danij
00:04 Doomsday Engine Bug #694: Hexen: multiple issues
I think I've found the problem that you are referring to by "Portals don't work". Fixed in svn for 1.9.0-beta6.3 danij
10:13 Doomsday Engine Bug #695: auto lowering of flying mobjs not checking the way is clear
This is a known issue and has previously been reported (see http://sourceforge.net/tracker/?func=detail&aid=1509661&g... danij
 

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