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danij's activity

From 2009-05-15 to 2009-05-28

2009-05-27

09:08 Doomsday Engine Revision 37e4765b (github): Continued work on cleaning up the texture manager. External flare textures are now managed via the gltexture interface.
danij
02:46 Doomsday Engine Revision 5f5a3c96 (github): Shut up static analysis warning about a potential address return of a stack memory address in GLTexture_Prepare (not actually possible).
danij
01:54 Doomsday Engine Revision a0361063 (github): Fixed: Flags in a Sky definition ignored.
Also, cleaned up DED_ReadData a bit. danij
01:21 Doomsday Engine Revision a18040ec (github): Fixed jDoom: "Post map infine broken and intermission not working above 32" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2789964&group_id=74815&atid=542099).
danij
01:18 Doomsday Engine Revision bd4a1894 (github): Fixed (jdoom/jheretic): Use of uninitialized variable when loading an original game save file.
danij
01:14 Doomsday Engine Revision 23bae842 (github): Fixed (dpdehread): SIGSEGV when attempting to set a map par time, if the search-by-map-name returns empty handed. Thanks yagisan.
danij
01:11 Doomsday Engine Revision e23fbff2 (github): Shut up static analysis warning about a potential use of an uninitialized variable in drawSegsOfPolyobject (not actually possible).
danij
01:10 Doomsday Engine Revision 4c4ffab7 (github): Fixed potential use of an uninitialized variable in XS_GetPlane.
danij
01:08 Doomsday Engine Revision baf6c064 (github): Fixed potential use of an uninitialized variable in jHexen's P_ArchiveSounds and P_UnArchiveSounds.
danij
01:05 Doomsday Engine Revision bbdf7972 (github): Fixed potential use of an uninitialized variable in the SDL window manager.
danij
01:03 Doomsday Engine Revision ed328198 (github): Shut up static analysis warning about a potential NULL dereference in P_TraverseIntercepts (not actually possible).
danij
01:00 Doomsday Engine Revision f44bcaf5 (github): Fixed: Remote vulnerability in Cl_ReadSoundDelta2 due to malformed packets. Thanks yagisan.
danij
00:54 Doomsday Engine Revision 098ccdcf (github): Shut up static analysis warning about a potential NULL dereference (not actually possible).
danij

2009-05-26

11:22 Doomsday Engine Revision fba2a818 (github): Make use of the gltexture_t interface with lightmaps.
danij
08:55 Doomsday Engine Revision e2489e73 (github): When taking a copy of the file extension in findResource don't force it lowercase (unnecessary).
danij
08:53 Doomsday Engine Revision 0cb46688 (github): Further enhanced the resource locator; can now append an optional suffix to the file path being searched for if said path already specifies a file extension.
danij
08:04 Doomsday Engine Revision 088790eb (github): Fixed a couple of typos in the previous commit.
danij
07:23 Doomsday Engine Revision 1cc92182 (github): Fixed: "External resource loader - File names with extensions" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099).
Also in this commit:
* Merged model search path handling into the resource locator.
* A filehash is now built for eac...
danij
06:31 Doomsday Engine Revision 503c32c3 (github): Fixed: Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be.
danij

2009-05-25

00:37 Doomsday Engine Revision 22310358 (github): Continued work on cleaning up the texture manager.
danij

2009-05-24

17:29 Doomsday Engine Revision c2702b8d (github): Continued work on cleaning up the texture manager.
danij
16:07 Doomsday Engine Revision 1a20d5d1 (github): Continued work on cleaning up the texture manager.
danij
11:11 Doomsday Engine Revision d0f3a080 (github): Continued work on cleaning up the texture manager.
danij
03:02 Doomsday Engine Revision e2eb8fc3 (github): Continued work on cleaning up the texture manager.
danij
02:57 Doomsday Engine Revision d231e1b0 (github): White space tweaks to doomsday.def
danij
02:52 Doomsday Engine Revision ac1ebdbe (github): Fixed: "jDRP: Weapons point too far to the left" (the FOV shift was being applied to yaw rather than pitch) (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099).
danij

2009-05-23

12:35 Doomsday Engine Revision 7eb7009f (github): Make use of the gltexture_t interface with model skins and model shiny skins.
Todo: GL_PrepareGLTexture is becoming quite a mess, have a clean up once all texture types are managed via the gltext... danij
08:30 Doomsday Engine Revision 4b009136 (github): Fixed const/non-const compilation warning in R_ExpandSkinName.
danij
08:15 Doomsday Engine Revision de9fe881 (github): Fixed: SIGSEGV when attempting to prepare a model from a definition which uses the autoscale feature and the sprite it references can not be found.
danij
04:31 Doomsday Engine Revision 1e7b0ae9 (github): Fixed: "Infine events command not working" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2654365&group_id=74815&atid=542099).
danij
03:36 Doomsday Engine Revision 46920ceb (github): Fixed: When playing an "After" InFine script (played on map exit) that does not cycle forever, the game would be stuck in an cycle, continuously playing the script over.
danij

2009-05-16

16:54 Doomsday Engine Revision 58068033 (github): Changed jDoom: Removed freedoom.wad from the list of recognised/supported IWADs and removed the command line option -freedoom. I don't know who or when this was added but we most definitely do not support freedoom currently.
danij
05:34 Doomsday Engine Revision 072ac5a4 (github): Changed: Always force all non-middle seg sections opaque.
danij
05:10 Doomsday Engine Revision dee4e438 (github): Fixed: SIGSEGV when attempting to draw a world surface using a material whose primary texture has an alpha channel and also has a reflection defined.
danij
 

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