danij's activity
From 2009-02-20 to 2009-03-05
2009-03-05
-
02:39 Doomsday Engine Revision aeb1f9c1 (github): Fixed jHeretic: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
2009-03-04
-
20:31 Doomsday Engine Revision 5b943efd (github): The "all" build target in vcbuild.bat was omitting dsOpenAL.
2009-03-03
-
12:11 Doomsday Engine Revision efb22ecd (github): Renamed engine global 'mapSetup' to 'ddMapSetup' to avoid collision with a game-side global by the same name.
-
03:43 Doomsday Engine Revision ad4d684f (github): Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
- * Decoupled the inventory HUD display(s) from the "real" inventory.
* Changed: Re-implemented the next/prev inventory... -
00:50 Doomsday Engine Revision 76eaaf7d (github): Fixed bug #2655595: "invalid read of 8 byte". Cheers to gerddie and valgrind for spotting it.
2009-03-01
-
17:38 Doomsday Engine Revision b921b473 (github): When picking up armor bonuses in jDoom and jDoom64, make use of P_PlayerSetArmorType and P_PlayerGiveArmorBonus.
-
17:28 Doomsday Engine Revision af9d8a8f (github): Fixed bug #2642596: "Armour pickup gives nothing" (see http://sourceforge.net/tracker2/?func=detail&aid=2642596&group_id=74815&atid=542099).
2009-02-28
-
18:52 Doomsday Engine Revision 4118d653 (github): Updated exampleplugin/doc/readme.txt
-
18:47 Doomsday Engine Revision f6c69702 (github): Moved Models.txt from the jheretic and jhexen doc folders into the attic as these are no longer current and not plugin documentation anyway.
-
18:41 Doomsday Engine Revision d5bcc15d (github): Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself.
- Added missing LICENSE docs for dpwadmapconverter and dswinmm.
2009-02-26
-
18:48 Doomsday Engine Revision 0e758df4 (github): Fixed bug #2638569: "Heretic E3M8 repeat loading crash".
-
18:34 Doomsday Engine Revision 1cd29bcf (github): Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
-
18:21 Doomsday Engine Revision 455c0c46 (github): Fixed bug #2638582: "HeXen Korax bug and crash".
-
17:50 Doomsday Engine Revision e3de3b75 (github): Fixed a bunch of DMU type mix ups in XG, ACS and jHeretic's Heretic.exe saved game loader.
-
17:17 Doomsday Engine Revision 6811805a (github): Fixed bug #2641111: "Win32: Crash when launching with Shareware Doom" - caused by Material patch definitions for DOOMII confusing the material manager into trying to create new materials from incomplete definitions (a better mechanism for this is needed).
2009-02-24
-
18:15 Doomsday Engine Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
- Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable.
-
02:22 Doomsday Engine Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
2009-02-23
-
19:18 Doomsday Engine Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
-
00:44 Doomsday Engine Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
-
00:31 Doomsday Engine Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
-
00:25 Doomsday Engine Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
-
00:13 Doomsday Engine Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
-
00:03 Doomsday Engine Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
2009-02-22
-
23:55 Doomsday Engine Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
-
23:38 Doomsday Engine Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
-
19:41 Doomsday Engine Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
-
18:51 Doomsday Engine Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
-
17:49 Doomsday Engine Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
2009-02-21
-
17:48 Doomsday Engine Revision 4534a738 (github): Fixed (jDoom) even when flying the player should loose all momentum eventually.
-
14:11 Doomsday Engine Revision e177ac7e (github): Fixed bug #2582804 - Fog vs Fakeradio plane shadow primitives. We were not selecting gltexture 0 when configuring the GL state for drawing plane shadows.
-
13:12 Doomsday Engine Revision e6cd4a6e (github): Removed typo in last commit.
-
13:09 Doomsday Engine Revision 17b9149d (github): Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
- Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to ... -
12:48 Doomsday Engine Revision 5b669aa2 (github): Fixed (jhexen): Bug #2620256, DDVT Inconsistency (Fatal Error).
-
12:32 Doomsday Engine Revision d433b7ca (github): Don't align translationTables on a 256 byte boundary in R_InitTranslationTables.
-
02:42 Doomsday Engine Revision 41a05e67 (github): Updated the Windows, Doomsday installer script, broke installation up into components.
-
02:38 Doomsday Engine Revision 276e7de5 (github): Minor changes to snowberry's build.bat
-
02:22 Doomsday Engine Revision b5b52112 (github): Created a background for the (Windows) Doomsday installer.
2009-02-20
-
23:25 Doomsday Engine Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
- Todo: We should consider Side-by-side Assemblies under Windows.
-
23:10 Doomsday Engine Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
-
18:52 Doomsday Engine Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
Also available in: Atom