Project

General

Profile

danij's activity

From 2009-02-20 to 2009-03-05

2009-03-05

02:39 Doomsday Engine Revision aeb1f9c1 (github): Fixed jHeretic: Crossbow side bolt projectiles not fired in line with the player's angle and lookdir when autoaim is disabled.
danij

2009-03-04

20:31 Doomsday Engine Revision 5b943efd (github): The "all" build target in vcbuild.bat was omitting dsOpenAL.
danij

2009-03-03

12:11 Doomsday Engine Revision efb22ecd (github): Renamed engine global 'mapSetup' to 'ddMapSetup' to avoid collision with a game-side global by the same name.
danij
03:43 Doomsday Engine Revision ad4d684f (github): Numerous changes to the player inventory and associated HUD displays. Also added a few new user customization options as the work done made implementing them trivial. Note that jHexen will currently FTBFS as this commit only addresses jHeretic.
* Decoupled the inventory HUD display(s) from the "real" inventory.
* Changed: Re-implemented the next/prev inventory...
danij
00:50 Doomsday Engine Revision 76eaaf7d (github): Fixed bug #2655595: "invalid read of 8 byte". Cheers to gerddie and valgrind for spotting it.
danij

2009-03-01

17:38 Doomsday Engine Revision b921b473 (github): When picking up armor bonuses in jDoom and jDoom64, make use of P_PlayerSetArmorType and P_PlayerGiveArmorBonus.
danij
17:28 Doomsday Engine Revision af9d8a8f (github): Fixed bug #2642596: "Armour pickup gives nothing" (see http://sourceforge.net/tracker2/?func=detail&aid=2642596&group_id=74815&atid=542099).
danij

2009-02-28

18:52 Doomsday Engine Revision 4118d653 (github): Updated exampleplugin/doc/readme.txt
danij
18:47 Doomsday Engine Revision f6c69702 (github): Moved Models.txt from the jheretic and jhexen doc folders into the attic as these are no longer current and not plugin documentation anyway.
danij
18:41 Doomsday Engine Revision d5bcc15d (github): Removed section entitled "How to Apply These Terms to Your New Programs" from the LICENSE files for the engine and all plugins, as this section is not a part of the license itself.
Added missing LICENSE docs for dpwadmapconverter and dswinmm. danij

2009-02-26

18:48 Doomsday Engine Revision 0e758df4 (github): Fixed bug #2638569: "Heretic E3M8 repeat loading crash".
danij
18:34 Doomsday Engine Revision 1cd29bcf (github): Added \todo comment about moving interpretLinedefFlags into the dpWadMapConverter plugin.
danij
18:21 Doomsday Engine Revision 455c0c46 (github): Fixed bug #2638582: "HeXen Korax bug and crash".
danij
17:50 Doomsday Engine Revision e3de3b75 (github): Fixed a bunch of DMU type mix ups in XG, ACS and jHeretic's Heretic.exe saved game loader.
danij
17:17 Doomsday Engine Revision 6811805a (github): Fixed bug #2641111: "Win32: Crash when launching with Shareware Doom" - caused by Material patch definitions for DOOMII confusing the material manager into trying to create new materials from incomplete definitions (a better mechanism for this is needed).
danij

2009-02-24

18:15 Doomsday Engine Revision 491cfceb (github): Fixed bug #2164838 "Spider Boss shoots too high".
Cleaned up P_PointOnDivlineSide and P_BoxOnLineSide2 to be more readable. danij
02:22 Doomsday Engine Revision e1cb8f35 (github): Ensure proper vendor metadata is stamped to (Win32) Doomsday.exe when built via Visual C++ and using the command line compiler and vcbuild.bat
danij

2009-02-23

19:18 Doomsday Engine Revision 2aae3715 (github): Renamed the binary manifest for Doomsday.exe, this must match the full name of the binary, including extension (i.e., doomsday.exe.manifest).
danij
00:44 Doomsday Engine Revision e87e71a1 (github): Ensure proper vendor metadata is stamped to (Win32) dsWinMM.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:31 Doomsday Engine Revision 4d5109ae (github): Seems I forgot to commit /plugins/winmm/include/cdaudio.h
danij
00:25 Doomsday Engine Revision a8191992 (github): Ensure proper vendor metadata is stamped to (Win32) dpWadMapConverter.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:13 Doomsday Engine Revision ba6f7976 (github): Ensure proper vendor metadata is stamped to (Win32) dsOpenAL.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
00:03 Doomsday Engine Revision 68649979 (github): Correction to previous commit, the DirectSound plugin should be prefixed 'ds' as it is Doomsday Sound (driver) plugin.
danij

2009-02-22

23:55 Doomsday Engine Revision e61ba119 (github): Ensure proper vendor metadata is stamped to (Win32) dsDirectSound.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
23:38 Doomsday Engine Revision fa99ead8 (github): Ensure proper vendor metadata is stamped to (Win32) dpDehRead.dll when built via Visual C++ and using the command line compiler and vcbuild.bat
danij
19:41 Doomsday Engine Revision 6d953366 (github): Fixed uninstall via the Windows Inno Setup installer so that the tab30 plugin is not left behind.
danij
18:51 Doomsday Engine Revision aa721abb (github): Fixed /external directory path in vcbuild.bat. I could have sworn I did this yesterday. Oh well.
danij
17:49 Doomsday Engine Revision cf803d0d (github): We should be calling Con_Executef and not DD_Executef from within the engine as otherwise, the call will be stamped as originating from an external source and treated differently for logged-in remote clients.
danij

2009-02-21

17:48 Doomsday Engine Revision 4534a738 (github): Fixed (jDoom) even when flying the player should loose all momentum eventually.
danij
14:11 Doomsday Engine Revision e177ac7e (github): Fixed bug #2582804 - Fog vs Fakeradio plane shadow primitives. We were not selecting gltexture 0 when configuring the GL state for drawing plane shadows.
danij
13:12 Doomsday Engine Revision e6cd4a6e (github): Removed typo in last commit.
danij
13:09 Doomsday Engine Revision 17b9149d (github): Fixed logic in jHexen's P_TouchSpecialMobj, the special should be executed when the item is used (i.e., given to a player) not when the item is taken (removed/hidden from the world).
Fixed shutdown in jHexen with "getAutomapCFG: Invalid map id 0." when the player dies.
Made the sprite identifier to ...
danij
12:48 Doomsday Engine Revision 5b669aa2 (github): Fixed (jhexen): Bug #2620256, DDVT Inconsistency (Fatal Error).
danij
12:32 Doomsday Engine Revision d433b7ca (github): Don't align translationTables on a 256 byte boundary in R_InitTranslationTables.
danij
02:42 Doomsday Engine Revision 41a05e67 (github): Updated the Windows, Doomsday installer script, broke installation up into components.
danij
02:38 Doomsday Engine Revision 276e7de5 (github): Minor changes to snowberry's build.bat
danij
02:22 Doomsday Engine Revision b5b52112 (github): Created a background for the (Windows) Doomsday installer.
danij

2009-02-20

23:25 Doomsday Engine Revision a4604c31 (github): Fixed: Ensure that when building the game plugins via vcbuild.bat, that the resultant binaries are stamped with appropriate vendor details.
Todo: We should consider Side-by-side Assemblies under Windows. danij
23:10 Doomsday Engine Revision 2a0392cc (github): Updated copyright year in the game plugin, Windows resource scripts.
danij
18:52 Doomsday Engine Revision 3cc7c424 (github): Updated vcbuild script, always use back slashes as directory separators in file paths rather than forward slashes, as some Windows shell commands cannot cope otherwise. Clean up.
danij
 

Also available in: Atom