danij's activity
From 2008-07-11 to 2008-07-24
2008-07-24
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20:34 Doomsday Engine Revision 24f5b205 (github): Enhanced P_ToXLine, P_ToXSector and P_ToXSectorOfSubsector so that they don't bother passing a NULL map object ptr to DMU only to be given one back in return.
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20:31 Doomsday Engine Revision 6543f1f9 (github): Fixed bug in XG that prevented xlthinkers and xsthinkers from working due to uninitialized line/sector (respectively) links.
- Fixed bug in XG that attempted to switch-swap a material on a line sections even if there was no material to begin with.
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20:28 Doomsday Engine Revision 11b8870f (github): Fixed all Sector Type definitions in jDoom6 whose light/color functions included escaped quotes for some bizarre reason.
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16:20 Doomsday Engine Revision 6b9dbae9 (github): Fixed seg fault caused by the echoing of events in B_Responder. All events currently require being associated with a device, so copy the device id from the event being echoed.
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16:15 Doomsday Engine Revision de78d801 (github): Fixed mix up in the return value of P_PointOnLineSide & P_PointOnLinedefSide.
2008-07-21
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18:25 Doomsday Engine Revision eff6b3e7 (github): Revised method for texturing planes. Rather than aligning to the world grid, subsector planes are now textured using the bbox of the subsector to derive the s, t tex coords. This allows for all world surfaces to be textured using the same algorithms by using an conceptual quad for mapping.
- Rewrote dynlight projection to use a unified, 3D dimensional method which is used on all world surfaces. Also improve...
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17:58 Doomsday Engine Revision 87dde8ef (github): DENG_LIBRARY_DIR should not be defined in release builds.
2008-07-20
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12:50 Doomsday Engine Revision e949d746 (github): Updated weapon name text definitions for jDoom, jDoom64 and WolfTC.
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12:49 Doomsday Engine Revision 784d8c20 (github): Removed bspleafdata_t->hEdgeCount as maintaining it during bsp build is unnecessary and simply counting the number of linked halfedges at build time is inexpensive computationally anyway.
2008-07-19
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21:07 Doomsday Engine Revision 6254c5c3 (github): Added the noautolight flag to the armor pickups in jDoom as they looked a bit silly with flashing lights as well as fullbright.
2008-07-14
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03:35 Doomsday Engine Revision aeb4dc89 (github): Combined player_t->maxAmmo and player->ammo arrays into one array of structs in player_t.
- Changed player_t->weaponOwned to an array of structs.
Fixed various size assumptions in the old savegame code to do w...
2008-07-13
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15:31 Doomsday Engine Revision a22c3161 (github): Fixed FTBFS issue in jHexen with gcc.
2008-07-11
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16:22 Doomsday Engine Revision 7b537965 (github): Commonized P_CheckAmmo.
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15:15 Doomsday Engine Revision f226a90d (github): Fixed (all games): If weapon ammo requirements are edited in values.ded so that all weapons require ammo; When all ammo had been expended P_MaybeChangeWeapon correctly concluded that no change would produce a fire-able weapon and thus player_t->pendingWeapon == WT_NOCHANGE. However, P_CheckAmmo was then changing the psprite to the downstate regardless of the fact that no weapon would subsequently be raised afterwards (leaving the player running around with no weapon in view and no means to change weapon again even after collecting more ammo).
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14:03 Doomsday Engine Revision c41a293c (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
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13:44 Doomsday Engine Revision 1ba9a4bf (github): Removed the benign sector reports as they are no longer needed/sent as we now prune out sectors with no linedefs during map loading.
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