danij's activity
From 2007-11-30 to 2007-12-13
2007-12-06
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11:47 Doomsday Engine Bug #484: Controls stick, continuous fire
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If all goes to plan, 1.9.0-beta6 should be released sometime around Ch... -
09:25 Doomsday Engine Bug #484: Controls stick, continuous fire
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This issue appears to only affect the 1.9.0-beta5.2 release specifical... -
10:36 Doomsday Engine Feature #1443: Fog options should be available in UI
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If you don't want fog then the best thing to do is to disable whatever... -
09:23 Doomsday Engine Bug #495: Unable to change weapons
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This seems to be a duplicate of #1809223.
2007-12-01
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15:51 Doomsday Engine Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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I'm assuming that this issue is no longer relevant in 1.9.0-beta6 so, ... -
15:47 Doomsday Engine Bug #447: Polyobjects become nonsolid, unusable
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Fixed in svn for 1.9.0-beta6 -
15:45 Doomsday Engine Bug #467: Segmentation Violation
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This isn't a bug. The map you are trying to play uses a feature not cu... -
15:42 Doomsday Engine Bug #469: Give command crash
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Fixed in svn for 1.9.0-beta6 -
15:34 Doomsday Engine Bug #470: Door Illusions
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Fixed in svn for 1.9.0-beta6 -
15:22 Doomsday Engine Bug #479: Co-Op Dedicated Server
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I'll implement both a time out and a means for clients to advance the ... -
15:17 Doomsday Engine Bug #486: moving objects in E2M2 not functioning
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This issue has been fixed in svn for 1.9.0-beta6 -
15:14 Doomsday Engine Bug #492: ltc_wall_texture doesn't work
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I've just checked and it seems to work for me. Perhaps you are using i... -
15:12 Doomsday Engine Bug #495: Unable to change weapons
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This issue has been fixed in svn for 1.9.0-beta6 -
15:10 Doomsday Engine Bug #490: "Too many objects" errors using Final Doom wads.
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This problem has been fixed in svn for 1.9.0-beta6 -
15:09 Doomsday Engine Bug #487: particle problem
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This happens when the particle textures have not been loaded for the p... -
15:03 Doomsday Engine Bug #496: DG_PushMatrix: Stack overflow.
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This problem has been fixed in svn for the upcoming 1.9.0-beta6
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