Activity
From 2007-06-01 to 2007-06-14
2007-06-14
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10:54 Doomsday Engine Revision d356ce04 (github): The the value of the cvars controlling the current color+intensity of the grabbed bias source were being written to the game cfg.
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10:50 Doomsday Engine Revision 244c482e (github): Striped out all unused code to do with the binding and player control mechanisms. What is there is now being used.
- Some minor organizational changes in con_bind.c to make implementing default control axe bindings easier and to make ...
2007-06-12
- 11:15 Doomsday Engine Revision cb9f8e03 (github): Relicese my code to GPLv2 or later
- 10:46 Doomsday Engine Revision ebe3e8f8 (github): awesome - FTBFS on *NIX and Win32 :/
- 10:25 Doomsday Engine Revision 27c78df1 (github): er needs a //
- 10:21 Doomsday Engine Revision 72d583b6 (github): MinGW warning cleanup
- 09:58 Doomsday Engine Revision 2f599248 (github): lets see what that win32 build failure message is for lzss.c - considering it came from allegro and they can build it :/
2007-06-11
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01:22 Doomsday Engine Revision 42b3253b (github): Remove unused target in vcbuild.bat
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00:32 Doomsday Engine Revision 2605d165 (github): Created a vcproj and for and added dsA3D to doomsday.sln. Compiles OK in both debug and release builds but untested.
- Updated vcbuild to compile dsA3D.dll
2007-06-10
- 20:59 Doomsday Engine Revision 85d0266f (github): hopefully win32 path fixups work now
- 18:34 Doomsday Engine Revision 3bfd1c9c (github): try the obvious first
- 17:40 Doomsday Engine Revision d743d7f4 (github): Cmake-win32 debugging
- 17:05 Doomsday Engine Revision e0ea1068 (github): we can't build lzss on win32 - so make sure cmake knows this - even if we use MinGW/MSYS/Cygwin
- 17:03 Doomsday Engine Revision 755e9499 (github): same fix - version 2 ;)
- 16:49 Doomsday Engine Revision 45d67e51 (github): attempt to fix a longstanding bug where the x86 assembler code was not activated on x86 builds
- 13:23 Doomsday Engine Revision b94b2404 (github): time to try a build on Win32/MinGW/MSYS so approximate the Win32 build dir layout
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12:06 Doomsday Engine Revision e0dd3a05 (github): Adjust indentation.
- 09:43 Doomsday Engine Revision 99e7105f (github): Disable a Win32 hack
- 08:36 Doomsday Engine Revision 0803238a (github): Crudely hack up some random install directories for Win32 - I reallly need to fix this to match the 1.9.0-beta5.1 binaries
- 08:02 Doomsday Engine Revision 82686f99 (github): Club cmake with a piece of 2 by 4 until it learns to find curl on win32 - that'll teach it
2007-06-09
- 20:13 Doomsday Engine Revision 0828778b (github): typo demon
- 19:54 Doomsday Engine Revision e0648563 (github): teach cmake how to find curl on win32
- 13:15 Doomsday Engine Revision e0babced (github): And if we are on Solaris, don't even bother with SDL joystick
- 13:09 Doomsday Engine Revision 9e310890 (github): Merge Skyjake's don't init sdl joystick patch if -nojoy is specified from -> https://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732554&group_id=74815 (yes, this log is bigger then that patch)
2007-06-08
- 06:48 Doomsday Engine Revision 6faf0fd4 (github): Teach cmake how to identify Solaris
2007-06-03
- 17:05 Doomsday Engine Revision 4595a7f3 (github): minor doxygen updates
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