Activity
From 2007-02-17 to 2007-03-02
2007-03-02
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12:21 Doomsday Engine Revision 6ca815d8 (github): Use floats for vissprite_t->gx,gy,gz,gzt,floorclip.
- Added an assert to bufferNewLine() to help debug a difficult to reproduce seg fault when trying to remove a buffer node.
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10:49 Doomsday Engine Revision eab9ee31 (github): Updated style.
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10:30 Doomsday Engine Revision 0db9b6d4 (github): Updated style.
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10:00 Doomsday Engine Revision 917778f5 (github): Made the Doomsday project url string displayed in the control panel and outputted by the ccmd "version" use the macro "DOOMSDAY_PROJECTURL" defined in dd_version.h
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09:49 Doomsday Engine Revision 2b3ffef2 (github): Fixed menu fog mode 2 (was not restoring previous state).
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09:36 Doomsday Engine Revision ee4f3d8f (github): All rendpoly_ts are inited with the "unknown" texture by default. No need to set it again in Rend_PrepareTextureForPoly() if the required texture is unknown.
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09:29 Doomsday Engine Revision af64a049 (github): Added gltexture_t->texmasked, use that when setting the rendpoly texture's mask status instead of relying on the global var texmask to be in sync with curtex.
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09:24 Doomsday Engine Revision be3dfed9 (github): Use the memory management wrappers M_Malloc, M_Free etc.
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09:23 Doomsday Engine Revision 6fb3904c (github): Fixed a couple of minor rendering inaccuracies in the console.
2007-03-01
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01:44 Doomsday Engine Revision 727f946f (github): Implemented the facility for menu pages to feature a background. Added for WolfTC at Martin's request.
- It is assumed that menu background patches will contain ZERO TRANSPARENT PIXELS.
To use, simply specifiy the name of ... -
00:05 Doomsday Engine Revision 341df314 (github): damsetargs_t->elmIdx is now unnecessary.
2007-02-28
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23:49 Doomsday Engine Revision 064c4f88 (github): Safety first: create a local copy of the index in DAM_SetProperty() just in case SetProperty() tries to do anything "funny" with it.
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23:35 Doomsday Engine Revision c819c97a (github): DAM: Moved determination of which callback to use after reading a DAM property to the highest level possible. Changed how objects are selected so that DAM can be used to read map properties without having to have allocated the map object arrays or even a gamemap_t itself.
- TODO: Put this functionality to use by checking for packed sidedefs before map load. In doing so, compile a database ...
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20:11 Doomsday Engine Revision 7aa5eaa3 (github): Fixed: reading node->children from the original DOOM node format.
- Fixed: attempting to load GL Node data when bsp-build == 0.
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00:08 Doomsday Engine Revision e745627d (github): Continued development on DAM.
- Is now in a state where it can be integrated with DMU. During level setup, DMU should allow writing to ANY property v...
2007-02-26
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02:44 Doomsday Engine Revision c26fa3ff (github): Continued development on DAM.
- Split ReadMapProperty() into two subroutines A)read from the src buffer B)set the map property. Reorganised things ye...
2007-02-24
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13:43 Doomsday Engine Revision 573a87fd (github): Fixed stack corruption when attempting to search for a control to execute with a string longer than MAX_DESCRIPTOR_LENGTH.
- Fixed a problem with shadow polys linked to linked subsector planes.
Fixed a problem with unpackSideDefs(). TODO: Unp...
2007-02-23
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06:34 Doomsday Engine Revision 5ee18ade (github): Implemented support for packed sidedefs.
2007-02-19
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01:20 Doomsday Engine Revision 6d69d57b (github): It would help if I remove the Z_Free() calls after changing where the buffers for Con_BufferGetLines() are allocated...
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00:39 Doomsday Engine Revision db4716c2 (github): Implemented a persistent scratch buffer for use by texture manipulation routines e.g. scaleLine() to improve performance.
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00:34 Doomsday Engine Revision b74a1c3e (github): Changed Con_BufferGetLines() to use a buffer provided by the caller. As they have better knowledge on when a buffer needs resizing they are better able to manage the memory more efficiently. Ensured Con_BufferGetLine() does not need to unnecessarily allocate memory.
2007-02-18
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23:07 Doomsday Engine Revision bf1bd6d9 (github): Added texture content flag TXCF_UPLOAD_ARG_NOSMARTFILTER. Currently only used with the busy mode screen grab (was taking upwards of 3.4 seconds at 1920x1200 with smart filtering enabled).
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22:35 Doomsday Engine Revision 4e0c2fd1 (github): Implemented temporary ccmd "setaxis" for tweaking the input device axis settings during development.
- Don't write empty commands to the console command history buffer.
Fixed some compilation problems. -
18:32 Doomsday Engine Revision 9a498d31 (github): Busy mode now takes a screen capture to use as a background for the busy mode (when engine up and running; not in the first startup). The performance of taking a screen shot and making it a texture is quite disappointing, though -- in the order of 400-500 ms.
- Added some dark gradients to make console output and the progress bar visible on all backgrounds.
The screen capture... -
18:30 Doomsday Engine Revision b8e4ae58 (github): Fixed compilation problem.
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18:29 Doomsday Engine Revision 5e9cce51 (github): Fixed texture parameters when using the Easy Upload flag.
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18:28 Doomsday Engine Revision 4dcdf231 (github): Updated with file changes.
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18:10 Doomsday Engine Revision 56a686d2 (github): Added a note about the way lines are drawn in the automap. Lines must be grouped into as large a sequence of vertices as possible; the current implementation experiences significant FPS drops.
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11:47 Doomsday Engine Revision 1ea8751c (github): Updated a few error messages.
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10:08 Doomsday Engine Revision 399b4043 (github): Overloaded ccmds are now in and working.
- Split the "help" ccmd into two to test this functionality. ccmd "help""s" moved to con_data.c
However, the implementa... -
05:17 Doomsday Engine Revision 4529dbce (github): Removed the old game-side input device axis settings.
- DD_Execute(f) should be declared with a const command string ptr.
Adjusted naming style for a few game_config_t membe... -
03:49 Doomsday Engine Revision f6705b5c (github): Added ccmd flag CMDF_NO_DEDICATED. If an attempt is made to execute a ccmd attributed with this flag when running in dedicated mode; the attempt is blocked before execution.
- Trawled the engine looking for all potentially sensitive ccmds and made safe.
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03:00 Doomsday Engine Revision dfc4cb74 (github): Added a new tab to the Doomsday Control Panel to be used for setting game controls.
2007-02-17
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20:23 Doomsday Engine Revision d4d62332 (github): Use consistent line endings and encode in UTF-8 (why does VC2k5 change the format on occasion?).
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03:51 Doomsday Engine Revision 99547e5e (github): Added x_event.h to jhexen.vcproj
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03:49 Doomsday Engine Revision 49e688aa (github): Updated WolfTC with the new auto-hiding HUD implemented for jDoom.
- When changing the size of the statusbar automatically reshow the HUD if hidden, so the user can see the effect of the...
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03:23 Doomsday Engine Revision c3293b46 (github): Updated WolfTC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
- Plus numerous other minor tweaks.
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02:39 Doomsday Engine Revision b148bac0 (github): Updated Doom64TC in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. automap panning) are not currently implemented.
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02:16 Doomsday Engine Revision 1263c93a (github): Updated jHexen in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
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01:49 Doomsday Engine Revision 0d6c232e (github): Updated jHeretic in line with the changes made to ticcmd_t. TODO: many of the controls (e.g. artefact hot-keys) are not currently implemented.
- Changed various game-side text drawing routines so that their string parameters are (const) where appropriate.
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