danij's activity
From 2007-01-12 to 2007-01-25
2007-01-24
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19:18 Doomsday Engine Revision 3b8fcd1e (github): FIXED: Using the auto-hiding HUD, it would be hidden when not running in full-screen mode.
- FIXED: Using the auto-hiding HUD, it would be hidden instantly when changing from a windowed mode to full-screen. The...
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18:49 Doomsday Engine Revision f766a726 (github): Resolve FTBFS issues (shut up gcc!).
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18:47 Doomsday Engine Revision 03a44013 (github): Resolve FTBFS issues (shut up gcc!).
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18:39 Doomsday Engine Revision 196ee599 (github): Resolve FTBFS issues with gcc.
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17:59 Doomsday Engine Revision 52c2c221 (github): Fixed typo.
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17:57 Doomsday Engine Revision 9435be68 (github): Fixed typo.
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17:55 Doomsday Engine Revision 93b7f3da (github): Fix for player's in-void status not resetting on map load.
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17:43 Doomsday Engine Revision e3cb9bd5 (github): Moved gamemap_t to p_mapdata.h to resolve FTBFS issues with gcc. We need to begin switching over to accessing the map data arrays through gamemap_t anyway (potentially, multiple maps can be loaded at once; proper Hexen multiplayer with hubs).
2007-01-23
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01:06 Doomsday Engine Revision 60a89619 (github): (dssdlmixer with vcbuild.bat) Use the exported function list.
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00:59 Doomsday Engine Revision dc812c4c (github): Re-instated valid property ID checking.
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00:57 Doomsday Engine Revision ce2c8c76 (github): Link with sdl.lib when building dssdlmixer.dll
- Should now build fine on win32 using vcbuild.bat
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00:46 Doomsday Engine Revision cf9a6947 (github): Started updating vcbuild.bat for compiling dssdlmixer.dll on win32. Still some link errors to be resolved.
2007-01-21
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23:00 Doomsday Engine Revision 855766e7 (github): Map data lump formats are now read in from DED definitions. There are plenty of issues to clean up (like using the name's of the lump formats defined in DED explicitly in dam_main.c which will require map format definitions) which I will address next.
- Mess with the definitions at your peril (I've not yet implemented any sanity checking on the values. You are very lik...
2007-01-20
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00:43 Doomsday Engine Revision 2f4fb102 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
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00:40 Doomsday Engine Revision 65f89b14 (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
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00:37 Doomsday Engine Revision 769895fb (github): Implemented run-time registration of custom map format properties, however Doomsday is currently hard-wired to load DOOM format maps only. Which means playing jHexen using an svn trunk build of Doomsday is not currently possible. This situation will be resolved very soon.
- The amount of code in p_arch.c was becoming too great (5000+ lines) so it has been renamed dam_main.c and the code de...
2007-01-17
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19:33 Doomsday Engine Revision 822bbdb1 (github): Src address now passed into ReadMapProperty instead of resolving it there (will always be the same).
- Removed the side texture x,y offset kludge. We can now do this properly by reading the one set of offsets into the to...
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05:02 Doomsday Engine Revision 444bd7a6 (github): Further work on DAM. Restructured to eliminate reallocation of the map data arrays. Properties can now be read selectively from map data lumps, which meant the specialized sidedef texture reading could be eliminated.
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01:25 Doomsday Engine Revision ddff1adb (github): Updated include paths in vcproj release build configurations.
2007-01-14
2007-01-13
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23:59 Doomsday Engine Revision 03b8c8c1 (github): Set the GSVar for map name properly.
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22:59 Doomsday Engine Revision b1dab8dc (github): Implemented a simple interface for retrieval and changing the gamestate (to be expanded) so we have a central location to react.
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21:00 Doomsday Engine Revision 7561c2fb (github): Created a vcproj for WolfTC and added it to doomsday.sln (build disabled by default in all configs).
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20:06 Doomsday Engine Revision d46abc14 (github): Created a vcproj for Doom64TC and added it to doomsday.sln (build disabled by default in all configs).
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17:10 Doomsday Engine Revision 14b14ed0 (github): Further revised the way R_SetupLevel is used. All engine-side level setup/init for render moved to R_InitLevel. Changed the way R_SetupLevel is called, new usage is R_SetupLevel(mode, flags) (mode is a DDSLM_ mode see dd_share.h, flags is currently unused).
2007-01-12
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16:29 Doomsday Engine Revision 28276d1e (github): Updated style, cleanup.
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14:49 Doomsday Engine Revision 25fe3beb (github): Changed seg_t->offset, surface_t->texmove and surface_t->oldtexmove to float.
- Added missing vtx member initialization.
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