danij's activity
From 2006-09-22 to 2006-10-05
2006-10-03
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15:58 Doomsday Engine Bug #375: trigger #7 (switch once - raise stairs) doesn't work
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user_id=849456
Already fixed for 1.9.0-beta5. Deleting as duplicate.
2006-10-01
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15:42 Doomsday Engine Bug #163: HUD weapons not lit by glowing sectors
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Fixed in SVN for Doomsday 1.9.0-beta5.
HUD models are now affected by plane glows....
2006-09-30
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20:17 Doomsday Engine Feature #1425: Disable auto dyn lights on sprites in command line/Snowberry
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user_id=849456
Added cvar "rend-mobj-light-auto". 1=Enable automatically
calculated lights/halos fo... -
19:52 Doomsday Engine Feature #1424: Snowberry: Center window on screen (Windows)
- Snowberry is to be phased out and replaced by internal/runtime configuration.
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16:12 Doomsday Engine Bug #370: DOOM64TC: HOM in E1M01
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user_id=849456
Closing as it doesn't appear to be a problem in Doomsday.
2006-09-27
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00:56 Doomsday Engine Feature #1422: Double sided linedef will not tile more than 128 pixels high
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user_id=849456
Originator: NO
Duplicate
2006-09-23
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21:20 Doomsday Engine Bug #372: DOOM64TC: Crash on maps 14, 15, 20, 23, 24, 26
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user_id=849456
Fixed in SVN. -
14:26 Doomsday Engine Bug #368: DOOM64TC: Outcast levels crash
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user_id=849456
Fixed in SVN. -
13:58 Doomsday Engine Bug #367: DOOM64TC: Imps fire only at very short range
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user_id=849456
Fixed in SVN. -
13:36 Doomsday Engine Bug #371: DOOM64TC: Interpic doesn't load
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user_id=849456
Fixed in SVN. -
13:28 Doomsday Engine Bug #370: DOOM64TC: HOM in E1M01
- Logged In: YES
user_id=849456
This appears to be a bug in glBSP and not Doomsday. Please
forward this on to glBSP.... -
13:09 Doomsday Engine Bug #363: DOOM64TC: Wrong character in skill select menu
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user_id=849456
Fixed in SVN.
The strings were incorrect anyway (they were from DOOM). -
11:49 Doomsday Engine Bug #366 (Closed): SIGSEGV - Doom2 MAP12 with Rain generator.
- When using the rain generator in jDoom DOOM2 MAP12 as
posted here:
http://dengine.net/dew/index.php?title=Particle_... -
11:49 Doomsday Engine Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5d14dc32/ff29/attachment/backtrace.txt
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11:47 Doomsday Engine Bug #364 (Closed): SIGSEGV - Console "Reset" with Rain generator.
- When using the following rain generator in jDOOM as
posted here:
http://dengine.net/dew/index.php?title=Particle_ge... -
11:47 Doomsday Engine Bug #364: SIGSEGV - Console "Reset" with Rain generator.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4bea0741/fcde/attachment/backtrace.txt
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07:21 Doomsday Engine Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
- Addressed most of the texture filtering issues for 1.9.0-Beta6.10
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