danij's activity
From 2006-07-28 to 2006-08-10
2006-08-10
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22:15 Doomsday Engine Revision 0aa20bf6 (github): Started cleaning up jHexen's headers.
2006-08-09
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18:16 Doomsday Engine Revision 20e1e491 (github): Added missing headers.
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18:06 Doomsday Engine Revision 5d955f3d (github): Fixed up FTBFS with WolfTC.
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17:02 Doomsday Engine Revision d8a130ec (github): Added WolfTC to vcbuild to build on windows.
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16:31 Doomsday Engine Revision 0c4acec7 (github): Added Cmakelists.txt for WolfTC.
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16:28 Doomsday Engine Revision 2ced1df8 (github): Fixed stray file.
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16:26 Doomsday Engine Revision 75bf7f5e (github): Commited WolfTC.
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16:22 Doomsday Engine Revision e54cdc0c (github): Test commit for wolftc.
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16:20 Doomsday Engine Revision 4884e001 (github): Added plugins/wolftc
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00:54 Doomsday Engine Revision a89f5170 (github): temporary tweak to appease vc.
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00:24 Doomsday Engine Revision b528fe90 (github): Updated for engine/portable/src/m_md5.c
2006-08-08
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18:16 Doomsday Engine Revision e4fc933c (github): Added master.php
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14:12 Doomsday Engine Revision 9e8c2013 (github): Fixed BUG #1533377 - WI_DrawParamText() was rendering centrally aligned strings incorrectly. Use a two pass method to calculate the correct visual offset in this case.
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11:59 Doomsday Engine Revision 17923849 (github): Minor fixes/changes.
2006-08-07
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01:56 Doomsday Engine Revision 32b53472 (github): Updated headers, use a convenience header for jDoom and jHeretic (restored). Should once again build with Xcode.
2006-08-06
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19:48 Doomsday Engine Revision 7b3ace7c (github): Added type names for all types defined in source files, in all games. To make project navigation easier in VC++
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01:38 Doomsday Engine Revision 26a7b704 (github): Fixed BUG #1515883: issue with fog not working on NIX. Symbol useFog was defined by both engine and renderers, after injection they ended up sharing addresses so things went a bit screwy. Renamed all other "shared" symbols in similar manner.
2006-08-05
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13:04 Doomsday Engine Revision e4ee7fc0 (github): Yet more 64bit fixes for jHeretic and jHexen. The only remaining "cast to pointer from integer of different size" issues with the game plugins are; in the save game code for serializing, the update routines for (un)mangling states and a net player event handling.
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06:18 Doomsday Engine Revision ea336b77 (github): Fixed BUG #1531148 - Crash in jHexen.
- Textures/flats do not index from 0.
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05:13 Doomsday Engine Revision 2c5b48f2 (github): Use sprintf() instead of itoa() as more portable.
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04:21 Doomsday Engine Revision 17d36730 (github): Various 64bit and compiler warning fixes. Fixed jHexen FTBFS. Added guards around code in /common which should not be included in jHexen. Updated /jhexen/CMakeLists.txt so src files are auto-included.
2006-08-04
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02:11 Doomsday Engine Revision ff5252b8 (github): Fixed numerous cast from pointer to integer of different size issues.
2006-08-03
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21:59 Doomsday Engine Revision 48abc4cd (github): Further cast from pointer to integer of different size fixes.
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20:39 Doomsday Engine Revision e0d6e616 (github): Fixed numerous compiler warnings. Fixed several cast from pointer to integer of different size issues.
2006-08-02
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23:29 Doomsday Engine Revision fa8eb491 (github): Fixed win32 building of resources to work without VC++. Added the compiled Doomsday.res and drD3D.res to the repository.
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19:54 Doomsday Engine Revision 3a4e9928 (github): Updated include paths for new source tree structure.
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06:24 Doomsday Engine Revision 5078e5fc (github): Fixed P_GivePower()
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05:40 Doomsday Engine Revision 89952241 (github): Standardised on NOP/NULL/Nil function ptr used with thinker_t->function.
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03:11 Doomsday Engine Revision 85fa4359 (github): Remove thinkerinfo_t->name added during debug.
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03:07 Doomsday Engine Revision 57bd7e7b (github): Fixed segmentation violation exhibited when attempting to play KAOZ-beta2 in jHeretic.
- For some reason under rare circumstances mobj->target ends up pointing to a mobj whose thinker->function != P_MobjThi...
2006-08-01
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22:28 Doomsday Engine Revision 2989aacd (github): Split cheat code in jHexen from st_stuff.c to m_cheat.c
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20:55 Doomsday Engine Revision 43790a0e (github): jHeretic: Revised src includes so that only the required headers are included. Removed jHeretic.h as obsolete/unnecessary.
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19:06 Doomsday Engine Revision c5cdba54 (github): Removed duplicate default control array definitions.
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18:09 Doomsday Engine Revision 74b0581e (github): Split cheat code in jHeretic from st_stuff.c to m_cheat.c
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17:54 Doomsday Engine Revision 1f496384 (github): Removed left overs from P_DealPlayerStarts() update.
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17:26 Doomsday Engine Revision c479eadf (github): Added back missing m_menu.h headers.
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03:47 Doomsday Engine Revision e400a2bd (github): Fixed BUG #1481329 Spawning in wrong area with starship.wad
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02:49 Doomsday Engine Revision 9d8c222b (github): Numerous bug fixes, improvements and clean up to common playsim code. Added minor new feature(s) to HUD and inventory (auto-hiding HUD in jDoom. When finalized will implement in the other games). Commonised several customizability features/options not present in all supported games.
- The menu headers are somewhat disorganised due to the fact that I have removed the new menu code as it is not yet rea...
2006-07-28
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09:04 Doomsday Engine Revision f682b850 (github): All Def_Get routines should check for passed null ptrs.
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08:09 Doomsday Engine Revision f9835fcd (github): Fixed BUG #1529954 Seg Violation with Shannara.wad
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01:05 Doomsday Engine Revision 2c915adf (github): Fix BUG #1529799 "Seg Violation with ICARUS.WAD"
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