danij's activity
From 2006-01-13 to 2006-01-26
2006-01-16
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20:46 Doomsday Engine Bug #229: 4 sound channels used by game menu
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This could be fixed by using S_LocalSoundFrom() instead of
S_LocalSound()?
How wo... -
20:27 Doomsday Engine Bug #226: Sector soundorg z level is always 0
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I'm not too keen on moving the ONLY sound origin in a
sector. Remember that it is us...
2006-01-15
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12:42 Doomsday Engine Bug #267: Can't complete Doom2 MAP30 with game-corpse-time = 1
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This problem is due to the way the corpse removal works.
Currently when game-corps... -
03:00 Doomsday Engine Feature #1322: Setting submodel scale independently
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Related to RFE 865494 ? -
02:34 Doomsday Engine Feature #1392: Read DEH files from PK3/ZIP
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This has been implemented for 1.9.0.
Files with a .deh extension in the root of PK3/... -
02:30 Doomsday Engine Feature #1393: "version" should print IWAD info/version
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I'm fairly sure the IWAD version is already available in the
console during startup ... -
02:28 Doomsday Engine Feature #1395: Gravity
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Implemented in SVN [3272] for 1.9.0-beta4.
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