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chrisdragon's activity

From 2003-10-13 to 2003-10-26

2003-10-25

08:10 Doomsday Engine Bug #153 (Closed): External window size on exit
Every time I exit jDoom, all my external program
windows (Firebird, mIRC, etc) are the size of the
resolution I pla...
chrisdragon

2003-10-24

16:17 Doomsday Engine Feature #1307 (Rejected): Melee damage
Is it possible to set melee damage done by monsters the
way it is done with their projectiles? (mainly imp,
demon, ...
chrisdragon

2003-10-22

20:47 Doomsday Engine Bug #152: Increased disk activity
Logged In: YES
user_id=763563
I forgot to say, this NEVER happened with the 1.7.13-x
snapshots or lower.
chrisdragon
20:46 Doomsday Engine Bug #152 (Closed): Increased disk activity
I've noticed with the new version using 1 or 50 PK3
files at load occasionally causes sudden disk thrashing
ingame,...
chrisdragon
20:44 Doomsday Engine Feature #1306 (Closed): High-res skin toggle option
There should be a cvar that would check if Doomsday
should load/use skins larger than 256x256 (IE Dani's
high res ...
chrisdragon
03:41 Doomsday Engine Feature #1303: Weapon Recoil
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user_id=763563
None have any in the vanilla doom exe files
chrisdragon
02:46 Doomsday Engine Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
None have any in the vanilla doom exe files
chrisdragon
01:28 Doomsday Engine Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
I think he was referring to Boom/PrBoom which has a weapon
recoil option to turn on/...
chrisdragon

2003-10-21

15:12 Doomsday Engine Bug #151 (Closed): Dynamic lights and thin one sided walls
I took two screenshots of dynamic lights STILL leaking,
but not through 2 sided walls, but single sided walls.
Take...
chrisdragon
 

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