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Modding
Backlog for modding/editor features.
7%
141 issues
(
3 closed
—
138 open
)
Issues by
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Status
Priority
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Category
Bug
1/53
Feature
2/88
Related issues
Bug #287
: Changes to BLOOD states ignored
Bug #388
: Missile speeds (steep vertical angles)
Bug #566
: [Resampler] Low quality sound samples play distorted
Bug #637
: [Hexen] Class change in-game causes instability, issues
Bug #665
: [Heretic] Some missiles should not splash
Bug #669
: 0 tic state issues
Bug #671
: [Heretic] Enemy missile spreads have incorrect vertical aim
Bug #753
: [Hexen] Invincible Afrits
Bug #963
: "spawnmobj" baddies auto wake up in area the player has shot
Bug #964
: [XG] Sounds ignore defined group
Bug #970
: [Doom] Evil Eye height issue
Bug #972
: [Doom] Lost Souls infinite Z height
Bug #995
: [Doom] Shotgun Guy drops multiple Shotguns?
Bug #1031
: Shootable triggers and freelook
Bug #1032
: [Heretic] Badguy auto/raise lower to camera
Bug #1058
: [Heretic] D'sparil only supports up to 256 teleporter spots
Bug #1064
: [Hexen] Interludes can no longer be moved (MAPINFO vs. Infine)
Bug #1092
: [Chex/HacX] Weapon names in Controls menu
Bug #1104
: Replacement flats VS texture animations
Bug #1591
: [BSP] Fully overlapped map geometry is not always split
Bug #1593
: [Doom] Excess state in rocket explosion
Bug #1606
: M_THERMM and HUD message font replacement
Bug #1660
: Player start near wall leads to misplaced player
Bug #1718
: Inventory item display/selection issues
Bug #1723
: [Value def's] impossible to remove pistol
Bug #1808
: New sprites in addons do not work
Bug #1816
: First sound played at map start up erroneously doesn't play
Bug #1817
: Premap infine and preplaying music oversight
Bug #1858
: 0 tic/time handling
Bug #1876
: [XG] Floor chains appear infunctional
Bug #1923
: PNG textures render as solid black (embedded in WAD)
Bug #1925
: [Doom] Values def can't change nightmare skill level option
Bug #1929
: Sprite priority handling
Bug #1952
: Eternal Doom MAP26 malformed map hack causing memory release error
Bug #1957
: [Doom] God Mode cheat doesn't respect Values def
Bug #1993
: Switching maps while XG lines are active causes seg fault
Bug #2012
: [Doom] Boom bug in Memento Mori II
Bug #2021
: Doom64's ingame music is severely broken
Bug #2025
: Doom64TC does not have a fully functional HUD
Bug #2027
: Doom64TC map is missing 'on' textures for switches
Bug #2084
: "title" music (external source, ogg format) is played incorrectly (with noise at start) for heretic and hexen
Bug #2085
: [Dehacked] Sprite name table patches not supported (Crashes)
Bug #2090
: Missile with no death state error
Bug #2107
: [Heretic] [Hexen] Line attacks produce no sound on impact
Bug #2120
: Failed to reject MAPINFO data in ZDoom-extended syntax (required parameter made optional)
Bug #2282
: Doom64 Absolution uncaught exception
Bug #2324
: Sky texture issue upon MOD loading/unloading in game
Bug #2326
: [Doom] PRCP map32; player incorrectly spawning as camera
Bug #2330
: SIGIL Unplayable without using "Compat" version
Bug #2354
: Compatibility with TNT: Revilution (MAP30)
Bug #2385
: [Heretic] Deactivating a one-time teleport
Bug #2388
: [Heretic] Stuck monsters can close the "open stay" door
Bug #2404
: REKKR compatibility issues
Feature #1153
: Customizable intermissions
Feature #1181
: Ambient sounds (in XG sectors)
Feature #1190
: External scripts for mobj behavior
Feature #1232
: Customiseable barrel explosion damage
Feature #1265
: Map-specific definitions in a WAD lump
Feature #1266
: Sound decorations
Feature #1290
: Session-only cvars
Feature #1296
: Light Stages for animated light sources
Feature #1301
: Redesigned DED Reader
Feature #1316
: HHE support
Feature #1324
: XG music lines
Feature #1325
: Boom line types and sectors
Feature #1327
: Render extra plane in XG sector
Feature #1331
: [InFine] Evaluate cvars with IF condition
Feature #1350
: Stair Builder: spread build on tagged sector range
Feature #1357
: [InFine] More blending modes (add/mul/inv etc)
Feature #1361
: Rotation of objects away from walls during map load
Feature #1373
: Improved ambient sounds
Feature #1374
: XG refs: logical NOT
Feature #1376
: Externally spawned mobjs
Feature #1379
: XG refs: evaluate params at runtime
Feature #1386
: Stopping monster infighting
Feature #1389
: [InFine] Check if resource originates from an IWAD
Feature #1394
: Consistent map scoping in definitions
Feature #1399
: XG plane movers vs. normal doors
Feature #1439
: XG: Spawn objects at player location
Feature #1451
: [InFine] stopsound
Feature #1459
: Replacement of MT_POD unique behavior with flag
Feature #1460
: Remember the playing music in save game
Feature #1461
: Separate chain/event derived/driven behaviour for XG
Feature #1465
: [XG] "Player needs object X" message
Feature #1467
: [XG] Incorporate vanilla line/sector types
Feature #1475
: Spawnmobj "deaf" things
Feature #1489
: Separate decor definitions for different plane types
Feature #1491
: Variable damage for the pmf_crush plane move flag
Feature #1493
: Opposites for mobj_gone and activator_type requirements
Feature #1499
: Flag to disable mobj respawn on specific types
Feature #1500
: Support for ZDoom ZIP-as-WAD feature
Feature #1502
: Load any supported image format from WAD lump
Feature #1507
: [InFine] Option to pause playing script if the game is paused
Feature #1523
: [Infine] Skill level checks
Feature #1524
: [XG] Ability to do anything with ammo, weapons and artefacts
Feature #1526
: [XG] Randomizing activation/deactivation wait timer
Feature #1530
: [XG] ltf_count requirement
Feature #1532
: [Doom|Heretic] Secret found message text
Feature #1537
: [XG] Activation event option when changing line types
Feature #1539
: Armor, powerups (object status) controls 3D model representation
Feature #1544
: Support for ZDoom's Decorate function
Feature #1547
: Command for manipulating numeric controls
Feature #1551
: Print unknown line/sector types to the console
Feature #1554
: [Hexen] Remove fixed MAX_TID_COUNT limit
Feature #1559
: State and sprite without a mobj (SMT2A0/STLAG)
Feature #1563
: Weapon text defs affect the Controls menu
Feature #1579
: Dehacked 2.0 support
Feature #1580
: Fix the Doom 64: Absolution TC plugin
Feature #1587
: 3D weapon behaviour
Feature #1604
: Game rules (1p and MP)
Feature #1608
: Integrate Doomsday Script
Feature #1616
: Selector for sprites
Feature #1617
: Scoped definitions and variables
Feature #1618
: Decorations/effects for game events (power up, damage, etc.)
Feature #1620
: XG 2.0
Feature #1630
: Implement game menus with InFine (InfineWidget)
Feature #1632
: InFine 2.0 (on top of Doomsday Script)
Feature #1698
: Editor for particle generators
Feature #1726
: Remapping the colours on a texture via material def
Feature #1727
: Apply colored sector lighting by sector via DED
Feature #1768
: Boom compatibility
Feature #1774
: Use "-savedir" option to the configure where saves are stored
Feature #1840
: Support ZDoom-extended MAPINFO format
Feature #1842
: Support ZDoom's episode and hub definitions in MAPINFO
Feature #1844
: Support ZDoom's skill definitions in MAPINFO
Feature #1867
: Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
Feature #1920
: Tree navigator widget (libappfw)
Feature #1979
: Additional sound formats
Feature #1996
: Engine-managed "map spot / point of interest" mechanism
Feature #2032
: Game world debugger/inspector sidebar
Feature #2033
: Runtime map editor
Feature #2035
: Map lighting editor (volume, surface, and point sources)
Feature #2051
: XG test suite / demo map
Feature #2093
: Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Feature #2156
: [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
Feature #2192
: Procedural images generated based on a text file (.deimage)
Feature #2281
: Apply Values in Hexen
Feature #2290
: Extend ambient light Map Info and Cvar to reduce light levels
Feature #2387
: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
Feature #2389
: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
Feature #2430
: Add support for Bethesda.net official addon PWADs
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Doomsday
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2.3
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