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Feature #1768

Boom compatibility

Added by skyjake almost 10 years ago. Updated over 4 years ago.

Status:
Progressed
Priority:
High
Assignee:
-
Category:
3rd party compatibility
Target version:
Start date:
2004-02-08
% Done:

20%


Description

PrBoom adds many modding features and gameplay enhancements to Doom without sacrificing vanilla compatibility. Doomsday and libdoom should have support for these features.


Subtasks

Feature #1325: Boom line types and sectorsProgressed


Related issues

Related to Feature #2155: BOOM support for sunlust.wadNew2016-04-02

Related to Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility optionNew2015-04-08

Related to Bug #2012: [Doom] Boom bug in Memento Mori IINew2015-04-08

History

#1 Updated by skyjake almost 10 years ago

danij has been working on this for years and much of the required work has already been done: http://dengine.net/forums/viewtopic.php?f=9&t=1368&p=8917#p8916

The significant remaining jobs are (ordered from most to least important):
  • implement their method of "generalised line specials" in libcommon (later on, merge with XG 2.0? #1620)
  • implement the various new thinker types
  • extend the renderer with support for translucent walls
  • extend the renderer to allow multiple skies to drawn from the same view point (the sky geometry is essentially split vertically into horizontal sections using the map vertices)

#2 Updated by Gary almost 10 years ago

I wonder what it would be like if you combine Boom with models, if that is even possible.

#3 Updated by skyjake almost 9 years ago

  • Description updated (diff)

#4 Updated by skyjake almost 9 years ago

  • Description updated (diff)

#5 Updated by skyjake over 7 years ago

  • Status changed from In Progress to Progressed

#6 Updated by skyjake over 4 years ago

  • Target version set to Modding

#7 Updated by skyjake over 4 years ago

#8 Updated by skyjake over 4 years ago

  • Related to Bug #2013: [Doom] Pain Elemental Vanilla/Boom compatibility option added

#9 Updated by skyjake over 4 years ago

  • Related to Bug #2012: [Doom] Boom bug in Memento Mori II added

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