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Feature #1726

Remapping the colours on a texture via material def

Added by vermil over 10 years ago. Updated over 4 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2014-02-09
% Done:

0%


Description

Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.

For instance, the now dead Skulltag port used to come with a large texture wad that bloated the ports download size, simply to provide red and blue coloured variants of Vanilla Doom textures.

There are also several texture packs out there that exist solely to provide re-coloured variants of Vanilla Doom textures.

I suppose I could also repeat this for sprites and note that some other ports do have simple recoloring options for sprites (i.e remapping colour X to colour Y).


Related issues

Has duplicate Feature #2110: Recolour materials at def levelRejected2015-08-19

History

#1 Updated by skyjake over 10 years ago

  • Tags set to Resources, Definitions
  • Category set to Enhancement

#2 Updated by skyjake over 4 years ago

  • Target version set to Modding

#3 Updated by skyjake over 4 years ago

  • Related to Feature #2110: Recolour materials at def level added

#4 Updated by skyjake over 4 years ago

  • Has duplicate Feature #2110: Recolour materials at def level added

#5 Updated by skyjake over 4 years ago

  • Related to deleted (Feature #2110: Recolour materials at def level)

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