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vermil

  • Registered on: 2013-10-15
  • Last connection: 2021-04-14

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2020-12-10

19:12 Doomsday Engine Bug #2438 (New): Support for non vanilla length hubs
DDay's infine defs overrule Vanilla HeXen's ability to define custom length clusters.

2020-03-10

14:31 Doomsday Engine Feature #2417 (Closed): Is it possible to separate left and right shift to separate control bindings?
Is it possible to separate left and right shift to separate control bindings?
I am currently forced to use a keybo...

2020-01-04

11:15 Doomsday Engine Bug #2107: [Heretic] [Hexen] Line attacks produce no sound on impact
I believe I meant that HeXen's line attack weapons aren't making their impact sounds when they hit a wall/floor (i.e ...

2020-01-01

21:27 Doomsday Engine Feature #2387: [Heretic] Sector floor cannot be lowered if a tall monster is stuck in the ceiling of the sector (compatibility option)
I would suggest making this a console cvar that defaults to off, rather than making it the standard.
This is widel...
21:15 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
Boom added an optional 'pass through' linedef flag to allow mappers to 'fix' this issue.
21:09 Doomsday Engine Feature #2389: [Heretic] Door with a trigger linedef in front of it (use Boom "passuse" linedef flag)
I really wouldn't fix this. I can't think of a reason to alter the widely ingrained vanilla behaviour, that walk over...

2019-12-01

22:27 Doomsday Engine Bug #2319: [Infine] Screen filters don't fully fill the screen unless the window has 4:3 aspect ratio
I accidently missed the 'non' out of the title of this report.
The issue is that the Infine screen filter doesn't ...

2019-11-30

10:39 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
Before you renamed the report title, it explicitly said Doom 1.1 in it.
09:52 Doomsday Engine Bug #2350: [Doom] Status bar drawing glitch in Doom Registered v1.1
I believe the status bar graphics were comprised of different graphics in Doom 1.0 and 1.1.
Please view the V1.2 p...

2019-08-02

10:28 Doomsday Engine Feature #2340 (New): A new MP game mode: no respawn
Inspired by a post on Doomworld, I would like to request a new Co-op MP variant where players aren't allowed to respa...

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