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skyjake

  • Registered on: 2013-10-10
  • Last connection: 2024-04-06

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2024-04-06

09:39 Doomsday Engine Bug #2472 (New): Build errors with LTO (Gentoo)
(via Eli Schwartz)
Gentoo Linux has been recently working on trying to get the entire
package tree LTO-clean, as ...

2021-08-07

16:41 Doomsday Engine Revision db4bb261 (github): MSYS|libcore|Legacy: Fixed warnings about char subscripts
16:37 Doomsday Engine Revision 8a2d5c1a (github): Merge branch 'master' of skyjake.fi:doomsday/engine
16:37 Doomsday Engine Revision 529c9a38 (github): MSYS: Fixing the build
14:28 Doomsday Engine Revision f5f0c50f (github): World|Scripting: Update mobj visAngle together with angle
14:28 Doomsday Engine Revision ec6676a1 (github): World|Scripting: Update mobj visAngle together with angle
14:22 Doomsday Engine Revision 95519d13 (github): World|Map: Set mobj's map spot number at creation
3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
13:59 Doomsday Engine Revision 060f0cd3 (github): World|Map: Set mobj's map spot number at creation
3D model asset initialization may occur during the execution of the spawn function, so setting the map spot number af...
09:49 Doomsday Engine Revision 681c0fcc (github): World|Scripts: Added Thing.mapSpotNum() for querying source map spot
Things spawned by map spots remember which spot spawned them.
# Conflicts:
# doomsday/apps/client/src/world/ba...
09:43 Doomsday Engine Revision 6d58d75b (github): Heretic|Hexen: Fixed updating visAngle of immobile things
Not updating the `visAngle` would mean that stationary 3D models
would not ever change their angle.

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