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Bug #1593

[Doom] Excess state in rocket explosion

Added by skyjake over 10 years ago. Updated about 7 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
-
Target version:
Start date:
2013-10-18
% Done:

0%


Description

There is a superflous extra state in rocket explosion that breaks some DEH patches.


Related issues

Related to Feature #1471: Standard definitions should conform to vanillaNew2008-09-24

History

#1 Updated by skyjake over 10 years ago

This one?

# An extra step for the missile explosion to allow the particle effects to
# look better. A bit of a hack, mind you.
State {
  ID = "EXPLODE0";
  Sprite = "MISL";
  Frame = 1;
  Flags = fullbright;
  Next state = "EXPLODE1";
}

It should be gotten rid of, although naturally resource packs that rely on this definition need to be updated.

#2 Updated by skyjake about 7 years ago

  • Target version set to Modding

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