Wiki » History » Version 7
skyjake, 2013-10-25 16:25
1 | 1 | skyjake | h1. Wiki |
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2 | 1 | skyjake | |
3 | 1 | skyjake | The Doomsday Engine Wiki can be found at http://dengine.net/dew/ |
4 | 2 | skyjake | |
5 | 7 | skyjake | h2. SourceForge user? |
6 | 7 | skyjake | |
7 | 7 | skyjake | All data from the deng project bug and RFE trackers has been migrated here. We have automatically created user accounts matching the original SF.net user names and attributed all the bugs, features, and posts to the original submitters and commenters. You can "reclaim your existing account by following these instructions":http://dengine.net/forums/viewtopic.php?t=1580#p10173. |
8 | 7 | skyjake | |
9 | 6 | skyjake | h2. User avatars |
10 | 5 | skyjake | |
11 | 5 | skyjake | "Gravatar":http://gravatar.com is used for all avatar images. The email address in your tracker account is used for looking up a Gravatar image. |
12 | 5 | skyjake | |
13 | 2 | skyjake | h2. About issue categories |
14 | 2 | skyjake | |
15 | 2 | skyjake | Bugs and features can be placed into one of the following categories: |
16 | 2 | skyjake | * *Defect.* Generic bug; something that is not working as expected. |
17 | 2 | skyjake | * *Enhancement.* Generic feature improvement; something that is currently not supported but should be. |
18 | 2 | skyjake | * *Minor detail.* A small, perhaps cosmetic detail of no great importance. Fixing it would still be nice, though. |
19 | 2 | skyjake | * *Redesign.* Revising an existing component or subsystem with a redesigned one. |
20 | 2 | skyjake | * *Regression.* Something that used to work is not working any more due to recent changes elsewhere or accidental side effects. |
21 | 3 | skyjake | * *Vanilla emulation.* Not a defect as such, but relates to behavior that is incongruent with how the original games behave. Important for compatibility with custom maps. |
22 | 1 | skyjake | * *User experience.* Relates to overall user experience; things that might confuse or delight the user. |
23 | 4 | skyjake | * *3rd party compatibility.* Related to things outside the Doomsday Engine project; making the engine compatible with 3rd party resources and other components. For instance, supporting a specific file format. |