Revision f8f2da0f
Added by danij about 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- engine.pro (diff)
- portable
- include
- abstractresource.h
- colorpalette.h (diff)
- game.h (diff)
- resourcerecord.h
- sys_reslocator.h (diff)
- src
- abstractresource.cpp
- dd_games.cpp (diff)
- dd_main.cpp (diff)
- def_main.cpp (diff)
- game.cpp (diff)
- resourcerecord.cpp
- sys_reslocator.cpp (diff)
- include
- engine
Refactor: Replaced AbstractResource with a C++ class named ResourceRecord
ResourceRecord performs much the same role as AbstractResource did
previously. The main difference is that location and validation of
the associated resource is now encapsulated by ResourceRecord.
Also, ResourceRecord's API is a lot nicer.