Renamed the engine's PIT_CheckLine() to PIT_LineCollide() and PIT_CheckMobj() to PIT_MobjCollide() to prevent aliasing issues when the engine's symbols are in the same namespace as the games'.
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Renamed the engine's PIT_CheckLine() to PIT_LineCollide() and PIT_CheckMobj() to PIT_MobjCollide() to prevent aliasing issues when the engine's symbols are in the same namespace as the games'.