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Revision e0f99b33

Added by danij almost 17 years ago

Added an optimization to the decor lights. Surface decorations are now cached and linked with surface_t to avoid having to do all the calculations every frame (this provided a very health boost to the fps in large maps like dv.wad::MAP05).

Currently, there is a fixed limit on the number of decorations per surface. I'll remove this limit shortly.

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