Revision dea60013
Added by skyjake almost 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- engine.pro (diff)
- include
- src
- audio
- s_cache.c
- s_cache.cpp
- s_logic.c
- s_logic.cpp
- s_main.c
- s_main.cpp
- s_mus.c
- s_mus.cpp
- s_sfx.c
- s_sfx.cpp
- s_wav.c (diff)
- cbuffer.c (diff)
- client
- cl_main.c
- cl_main.cpp
- cl_mobj.c
- cl_mobj.cpp
- cl_player.c
- cl_player.cpp
- cl_sound.c
- cl_sound.cpp
- cl_world.c
- cl_world.cpp
- con_bar.c (diff)
- con_config.c (diff)
- con_data.cpp (diff)
- con_main.c
- con_main.cpp
- dd_loop.c
- dd_loop.cpp
- dd_main.cpp (diff)
- dd_pinit.c
- dd_pinit.cpp
- dd_plugin.c (diff)
- def_data.c (diff)
- edit_bias.c
- edit_bias.cpp
- edit_bsp.cpp (diff)
- edit_map.cpp (diff)
- filesys
- gl
- gl_draw.c
- gl_draw.cpp
- svg.c
- svg.cpp
- gridmap.c
- gridmap.cpp
- m_misc.c
- m_misc.cpp
- m_nodepile.c (diff)
- map
- blockmap.c (diff)
- blockmapvisual.c
- blockmapvisual.cpp
- bsp
- bspbuilder.cpp (diff)
- bspnode.c
- bspnode.cpp
- dam_file.c
- dam_file.cpp
- gamemap.c
- gamemap.cpp
- generators.c (diff)
- linedef.c
- linedef.cpp
- p_intercept.c
- p_intercept.cpp
- p_maputil.c
- p_maputil.cpp
- p_mobj.c
- p_mobj.cpp
- p_objlink.c
- p_objlink.cpp
- p_particle.cpp (diff)
- p_players.c
- p_players.cpp
- p_polyobjs.c
- p_polyobjs.cpp
- p_sight.c
- p_sight.cpp
- p_think.c
- p_think.cpp
- p_ticker.c
- p_ticker.cpp
- plane.c
- plane.cpp
- polyobj.c
- polyobj.cpp
- r_world.cpp (diff)
- sector.c
- sector.cpp
- sidedef.c
- sidedef.cpp
- vertex.cpp (diff)
- network
- monitor.c (diff)
- net_buf.c (diff)
- net_demo.c (diff)
- net_event.c (diff)
- net_main.c (diff)
- net_msg.c (diff)
- net_ping.c (diff)
- protocol.c (diff)
- sys_network.c (diff)
- r_util.c
- r_util.cpp
- render
- lumobj.cpp (diff)
- r_fakeradio.c
- r_fakeradio.cpp
- r_lgrid.c
- r_lgrid.cpp
- r_main.cpp (diff)
- r_shadow.c
- r_shadow.cpp
- rend_bias.c
- rend_bias.cpp
- rend_clip.cpp (diff)
- rend_dynlight.c
- rend_dynlight.cpp
- rend_fakeradio.cpp (diff)
- rend_font.c (diff)
- rend_halo.c (diff)
- rend_main.cpp (diff)
- rend_particle.c
- rend_particle.cpp
- rend_shadow.c
- rend_shadow.cpp
- resource
- server
- sv_frame.c
- sv_frame.cpp
- sv_infine.c (diff)
- sv_main.c
- sv_main.cpp
- sv_missile.c
- sv_missile.cpp
- sv_pool.c
- sv_pool.cpp
- sys_system.c (diff)
- ui
- b_command.c (diff)
- b_context.c (diff)
- b_device.c (diff)
- b_main.c (diff)
- b_util.c (diff)
- busyvisual.c (diff)
- dd_input.c (diff)
- fi_main.c (diff)
- finaleinterpreter.c (diff)
- p_control.c (diff)
- sys_input.c (diff)
- ui_main.c (diff)
- ui_panel.c (diff)
- zonedebug.c (diff)
- unix
- dd_uinit.c
- dd_uinit.cpp
- sys_console.c
- sys_console.cpp
- audio
- external
- libdeng1
- server
- include
- server.pro (diff)
- src
- server_dummies.c
- server_dummies.cpp
- engine
Vertexes are now internally C++ objects
Replaced GameMap vertexes with a MapObjectList<Vertex>.
Todo: DMU needs to be updated to work with de::MapObject rather than
runtime_mapdata_header_t.