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Revision c83e5ac7

Added by danij about 16 years ago

Fixed: In all games, if a mobj was damaged by a camera player, every time it entered it's pain state it would rotate towards the camera. Given that cameras aren't supposed to be physically present in the world this looked quite odd. It was caused by mobj_t->moveDir not being initialized correctly (to DI_NODIR) when spawned.

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