The goal of the 'resourcesystem' branch is to establish a framework for all resource system components including Materials and Textures.
Primarily this work will consist of introducing a RenderSystem, which is derived from de::Subsystem and then relocating existing management systems here.
Started branch for resource system refactoring
The goal of the 'resourcesystem' branch is to establish a framework
for all resource system components including Materials and Textures.
Primarily this work will consist of introducing a RenderSystem, which
is derived from de::Subsystem and then relocating existing management
systems here.