libgui|ModelDrawable: Emission and specular maps
The emission map is simply added to the shader output. Specular mapRGB control specular reflection color and intensity, while specularalpha determines the dullness/sharpness of the highlight.
Todo: Refactor and clean up.
View differences
libgui|ModelDrawable: Emission and specular maps
The emission map is simply added to the shader output. Specular map
RGB control specular reflection color and intensity, while specular
alpha determines the dullness/sharpness of the highlight.
Todo: Refactor and clean up.