Model Renderer|GL: Shader defines texture mapping for itself
The shader definition can specify which texture map is to be bound to which position in the vertex attributes. The model renderer checks this information when a model is being prepared for drawing.
Model Renderer|GL: Shader defines texture mapping for itself
The shader definition can specify which texture map is to be bound
to which position in the vertex attributes. The model renderer checks
this information when a model is being prepared for drawing.