Removed comparison check at map load time which would result in a fatal error if the number of players was greater than the number of deathmatch spots. At this point in time, there will only ever be one player at most in the map (the server player).
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Removed comparison check at map load time which would result in a fatal error if the number of players was greater than the number of deathmatch spots. At this point in time, there will only ever be one player at most in the map (the server player).