Revision af9e2599
Added by danij over 16 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- api
- portable
- include
- cl_player.h (diff)
- net_main.h (diff)
- p_object.h (diff)
- p_players.h (diff)
- r_main.h (diff)
- s_main.h (diff)
- s_sfx.h (diff)
- sv_pool.h (diff)
- src
- cl_main.c (diff)
- cl_mobj.c (diff)
- cl_player.c (diff)
- cl_sound.c (diff)
- dd_main.c (diff)
- net_buf.c (diff)
- net_demo.c (diff)
- net_main.c (diff)
- net_ping.c (diff)
- p_bmap.c (diff)
- p_cmd.c (diff)
- p_data.c (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_players.c (diff)
- r_lgrid.c (diff)
- r_main.c (diff)
- r_things.c (diff)
- r_world.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_sprite.c (diff)
- s_main.c (diff)
- s_mus.c (diff)
- s_sfx.c (diff)
- sv_frame.c (diff)
- sv_main.c (diff)
- sv_pool.c (diff)
- sv_sound.c (diff)
- include
- plugins
- engine
Wrap shared struct ddplayer_t with the new player_t, within the engine so that we have both a public and an engine-internal section of this object.