Revision a814a9d6
Added by danij almost 17 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- portable
- src
- r_things.c (diff)
- r_util.c (diff)
- r_world.c (diff)
- rend_bias.c (diff)
- rend_decor.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- rend_sky.c (diff)
- s_environ.c (diff)
- s_sfx.c (diff)
- sv_frame.c (diff)
- sv_main.c (diff)
- sv_pool.c (diff)
- src
- portable
- engine
Massive update of the playsim to floating point math. Further updates to the new blockmap handling. Merged all routines for wall seg section drawing, we now use one parametrized routine for all types of wall seg.
Part 5