Completed the transition to unique global material identifiers. All Textures/Flats/Sprites etc are now interfaced publicly using a continuous range of unique identifiers and internally via the material_t abstract interface.Part 1 of 9
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Completed the transition to unique global material identifiers. All Textures/Flats/Sprites etc are now interfaced publicly using a continuous range of unique identifiers and internally via the material_t abstract interface.
Part 1 of 9