Removed call to Z_CheckHeap() in the games' G_Ticker(). If we want to check the heap every tic in debug builds it should be called from the engine at the end of a tic (makes sense?).
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Removed call to Z_CheckHeap() in the games' G_Ticker(). If we want to check the heap every tic in debug builds it should be called from the engine at the end of a tic (makes sense?).