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Revision 9c3e3593

Added by danij over 11 years ago

Refactor: Added texture wrap args for GL_BindTextureUnmanaged()

This function now mimics the behavior of GL_BindTexture() in that
the GL texture parameters are configured at texture bind time.

This means there should be virtually no need to manipulate the GL
texture parameters manually elsewhere (the GL texture manager being
the one exception).

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