Refactor: Added texture wrap args for GL_BindTextureUnmanaged()
This function now mimics the behavior of GL_BindTexture() in that the GL texture parameters are configured at texture bind time.
This means there should be virtually no need to manipulate the GL texture parameters manually elsewhere (the GL texture manager being the one exception).
Refactor: Added texture wrap args for GL_BindTextureUnmanaged()
This function now mimics the behavior of GL_BindTexture() in that
the GL texture parameters are configured at texture bind time.
This means there should be virtually no need to manipulate the GL
texture parameters manually elsewhere (the GL texture manager being
the one exception).