Added: Equalization algorithm used on detail textures during load which balances them toward the optimum average and amplifies the hi/low variance to achieve better results (with poor source textures) when rendering. Note this does not mean that artists no longer have to take care to do this during the creation process. A well authored detail texture will produce far better results than a bad one relying on this algorithm.
Added: Equalization algorithm used on detail textures during load which balances them toward the optimum average and amplifies the hi/low variance to achieve better results (with poor source textures) when rendering. Note this does not mean that artists no longer have to take care to do this during the creation process. A well authored detail texture will produce far better results than a bad one relying on this algorithm.