Project

General

Profile

« Previous | Next » 

Revision 80287933

Added by skyjake about 5 years ago

Input|Client: Simplifying keyboard and mouse event handling

Now the chain goes: SDL event -> audience callback -> widget tree ->
GameWidget -> InputSystem's queue (35Hz or unlimited) ->
dispatch to game.

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences