Revision 7c3c39d3
Added by skyjake about 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- engine.pro (diff)
- mac
- portable
- include
- b_command.h
- b_context.h
- b_device.h
- b_main.h
- b_util.h
- canvas.h
- canvaswindow.h
- con_main.h (diff)
- dd_input.h
- de_base.h (diff)
- de_console.h (diff)
- de_infine.h (diff)
- de_play.h (diff)
- de_system.h (diff)
- de_ui.h (diff)
- displaymode.h
- displaymode_native.h
- fi_main.h
- finaleinterpreter.h
- joystick.h
- keycode.h
- mouse_qt.h
- nativeui.h
- p_cmd.h
- p_control.h
- sys_console.h (diff)
- sys_input.h
- sys_opengl.h (diff)
- ui
- ui2_main.h
- ui_main.h
- ui_panel.h
- window.h
- src
- b_command.c
- b_context.c
- b_device.c
- b_main.c
- b_util.c
- canvas.cpp
- canvaswindow.cpp
- con_main.c (diff)
- dd_init.cpp (diff)
- dd_input.c
- dd_main.cpp (diff)
- displaymode.cpp
- displaymode_dummy.c
- fi_main.c
- finaleinterpreter.c
- gl_main.c (diff)
- keycode.cpp
- mouse_qt.cpp
- nativeui.cpp
- p_cmd.c
- p_control.c
- sys_input.c
- ui
- ui2_main.c
- ui_main.c
- ui_panel.c
- updater
- updater.cpp
- window.cpp
- include
- unix
- engine
Moved UI-related functionality to the "ui" source subfolder
The term "user interface" here encompasses everything related to the
user interface: windows, display mode, controls, bindings, input
devices, and the engine UI. A (dedicated) server will have no use for
any of this.
fi_main/finaleinterpreter is a bit of a grey area, but they were
included in the UI as well. InFine is a UI animation system, so it
should be something that dedicated servers can (mostly) ignore.