Pause-related improvements: there is now a common "pause" ccmd. When the game is paused, PlayerThink is still called but only to poll the controls and throw away the accumulated data.
Added some default menu and UI bindings.
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Pause-related improvements: there is now a common "pause" ccmd. When the game is paused, PlayerThink is still called but only to poll the controls and throw away the accumulated data.
Added some default menu and UI bindings.