Revision 6f42c3b1
Added by skyjake about 12 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- engine
- engine.pro (diff)
- include
- dd_main.h (diff)
- de_graphics.h (diff)
- de_play.h (diff)
- de_refresh.h
- de_render.h (diff)
- de_resource.h
- edit_map.h (diff)
- filesys
- gl
- gl_main.h (diff)
- gl_model.h (diff)
- gl_tex.h (diff)
- gl_texmanager.h (diff)
- map
- pathtree.h (diff)
- r_main.h
- r_things.h
- r_world.h
- render
- resource
- server
- ui
- src
- audio
- client
- cl_main.c (diff)
- cl_player.c (diff)
- cl_world.c (diff)
- con_main.c (diff)
- dd_games.cpp (diff)
- dd_loop.c (diff)
- dd_main.cpp (diff)
- dd_wad.cpp (diff)
- def_data.c (diff)
- def_main.cpp (diff)
- def_read.cpp (diff)
- edit_bias.c (diff)
- edit_map.cpp (diff)
- filesys
- fs_main.cpp (diff)
- fs_util.cpp (diff)
- wad.cpp (diff)
- zip.cpp (diff)
- game.cpp (diff)
- gl
- gridmap.c (diff)
- m_misc.c (diff)
- map
- blockmapvisual.c (diff)
- bspleaf.cpp (diff)
- dam_file.c (diff)
- dam_main.cpp (diff)
- gamemap.c (diff)
- hedge.cpp (diff)
- linedef.c (diff)
- p_data.cpp (diff)
- p_dmu.c (diff)
- p_maputil.c (diff)
- p_mobj.c (diff)
- p_objlink.c (diff)
- p_particle.c (diff)
- p_players.c (diff)
- p_sight.c (diff)
- p_ticker.c (diff)
- plane.c (diff)
- polyobj.c (diff)
- r_world.c
- sector.c (diff)
- sidedef.c (diff)
- surface.c (diff)
- network
- net_demo.c (diff)
- net_main.c (diff)
- r_main.c
- r_things.c
- r_util.c (diff)
- r_world.c
- render
- r_draw.c (diff)
- r_fakeradio.c (diff)
- r_lgrid.c (diff)
- r_lumobjs.c (diff)
- r_main.c
- r_shadow.c (diff)
- r_sky.c (diff)
- r_things.c
- rend_bias.c (diff)
- rend_console.c (diff)
- rend_decor.c (diff)
- rend_dynlight.c (diff)
- rend_fakeradio.c (diff)
- rend_font.c (diff)
- rend_halo.c (diff)
- rend_list.c (diff)
- rend_main.c (diff)
- rend_model.c (diff)
- rend_particle.c (diff)
- rend_shadow.c (diff)
- rend_sky.c (diff)
- rend_sprite.c (diff)
- resource
- bitmapfont.c (diff)
- colorpalette.c (diff)
- fonts.cpp (diff)
- hq2x.c (diff)
- image.cpp (diff)
- lumpindex.cpp (diff)
- material.cpp (diff)
- materialarchive.c (diff)
- materials.cpp (diff)
- materialvariant.cpp (diff)
- models.cpp (diff)
- r_data.c (diff)
- resourcenamespace.cpp (diff)
- resourcerecord.cpp (diff)
- sys_reslocator.cpp (diff)
- texture.cpp (diff)
- textures.cpp (diff)
- texturevariant.cpp (diff)
- server
- sv_frame.c (diff)
- sv_main.c (diff)
- sv_missile.c (diff)
- sv_pool.c (diff)
- sv_sound.cpp (diff)
- sys_system.c (diff)
- ui
- busyvisual.c (diff)
- dd_input.c (diff)
- fi_main.c (diff)
- finaleinterpreter.c (diff)
- ui2_main.c (diff)
- ui_main.c (diff)
- ui_panel.c (diff)
- unix
- uri.cpp (diff)
- windows
- engine
Finalizing source file organization
Removed "render" and "resource" from default include paths. It is now
mandatory to specify the subfolder when including headers. This makes
inter-domain dependencies more visible.
Added "de_resource.h" to include all the resource subsystem headers
easily.