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Revision 6c97dd30

Added by danij about 16 years ago

Added (Windows only): Use multisampling to achieve fullscreen antialiasing if available.
Added (All platforms): Take advantage of the relaxed non-power-of-two rule in OpenGL if available, on textures which do not require mipmaps (can be disabled from the command line with -notexnonpow2). This dramatically reduces blurring on the smaller graphics caused by us having to previously rescale them.
Revised GL_CalcLuminance so that it can be used with other resources and not just sprites.

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